- Increased the Projectile Speed
- Fire a projectile that causes you to Dash back and deal Magical Damage to all enemies it hits, marking the first god that is hit.
- Inferno Cannons will prioritize hitting the marked god and deal more damage to them.
OB2
Gods
Gods
Vulcan's Passive gains: Being near one of your turrets grants you and the turret increased Protections and Health Regeneration.
Backfire and Magma Bomb have lower Damage Scaling.
Infused Strikes Slow gods hit by them, but do not grant Hun Batz the stacking Strength buff.
Overhand Smash Stuns gods hit by it, but deals reduced damage.
Charge Prey now passes through all targets and knocks them forward. Sickening Strike's cooldown reduction now additionally triggers off Jungle Monsters but healing is halved.
Damage: 30/35/40/45/50% of Empowered Shield Hit
Stun Duration: 0.75s
Damage can apply Basic Attack Item Effects.
Vulcan's Passive gains: Being near one of your turrets grants you and the turret increased Protections and Health Regeneration.
Backfire and Magma Bomb have lower Damage Scaling.
Infused Strikes Slow gods hit by them, but do not grant Hun Batz the stacking Strength buff.
Overhand Smash Stuns gods hit by it, but deals reduced damage.
Charge Prey now passes through all targets and knocks them forward. Sickening Strike's cooldown reduction now additionally triggers off Jungle Monsters but healing is halved.
Damage: 30/35/40/45/50% of Empowered Shield Hit
Stun Duration: 0.75s
Damage can apply Basic Attack Item Effects.
Items
25 Basic Attack Power
8% Lifesteal
Passive: Every 8s the highest health enemy minion or jungle monster within 12.8m of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Requires level 20 to upgrade.
60 Basic Attack Power
10% Attack Speed
15% Lifesteal
15% Critical Strike Chance
Passive: All sources of Gold Gain are increased by 5%. Basic Attack Damage is increased by 20% when hitting a target over 7.5m away.
Bug Fixes
Fixed issues where his Auto Attack cancelling wasn’t parity to SMITE 1
Fixed issues where cancelling his Flurry Strike wasn’t activating item effects like Hydra’s Lament
Fixed an issue where after using his wishes the HUD wasn’t showing them as used
Fixed issues with his Agile Run on latency causing him to get into a broken falling state
Fixed an issue with his Rollout re-fire sometimes causing him to get stuck in map geometry
Fixed issues where his lower robe was jittering in his Combat and Non-Combat movements
Fixed an issue with Heart Slash cancelling early when the ability hit an enemy God and minion at the same time
Fixed an issue with his Charge Prey ability animation cutting short after use
Fixed issues with her stone statues causing Minions to get stuck and pile up
Fixed an issue where players being revived by Khepri’s Scarab’s Blessing while getting hit by Earthbreaker would fall through the map
Fixed an issue where Jet Stream’s teleport could be blocked by collision
Fixed an issue where his Base skin was using his Phantom Seas Voice Pack
Fixed issues where Ragnarok on Normal Cast wouldn’t allow him to bite properly if he pressed his other abilities during the fire
Fixed issues with her ability VFX replaying whenever players went into relevancy of where they were cast
Updated the targeter to show the new mushroom model
Updated the targeter to show the proper ward model
Fixed an issue where the Vortex CC Bar would persist on player HP Bars even after the effect was over
Fixed an issue where items weren’t properly sorting by their price
Fixed issues where Chaac’s icon appeared as the default icon on the Enemy team after Ban and Pick phases
Gods
General



Modes
Modes
Modes
Modes
General
General
General
Removed Active Attack Speed Buff
Passive Reword: If the target has more Max Health than you, deal an additional 4% of the difference in Max Health.
Adjusted Recipe from Ring of Dispel + Oracle Staff to Oracle Staff + Oracle Staff
Removed Cooldown Rate
Adjusted Damage Reflect to be pre-mitigation instead of post-mitigation
New effect: The mark is now indefinite until a new mark is selected or the marked ally is further than 26.4m away.
Now grants either 40 Strength or 55 (Up from 40) Intelligence, depending on which stat is higher.
Changed AoE mention from non-minion to Jungle Monsters
Decreased Bonus Damage Scaling from 5% Max Health to 3.5% Max Health
Decreased Bonus Heal Scaling from 1% Max Health to 0.75% Max Health
Decreased Bonus Damage from 10/15/20/25/30 + 5% INT to 10/13/16/19/22 + 3.5% INT
Decreased Damage Scaling from 50% INT to 40% INT
Decreased Dash Damage Scaling from 65% STR + 75% INT to 55% STR + 65% INT
Decreased Punch Damage from 30/45/60/75/90 + 45% STR + 25% INT to 24/38/52/66/80 + 40% STR + 25% INT
Decreased Landing Damage Scaling from 45% STR + 60% INT to 40% STR + 55% INT
Decreased Genie Damage Scaling from 60% STR + 30% INT to 50% STR + 25% INT
Increased Solar Ray Damage Scaling from 55% INT to 85% INT
Increased Damage from 90/130/170/210/250 + 65% INT to 100/140/180/220/260 + 70% INT
Increased Damage Scaling per tick from 15% INT to 20% INT
Increased Inner Ring Scaling from 90% INT to 100% INT
Fixed an issue where this ability’s description had the incorrect Range
Fixed an issue where this ability would consume Polynomicon when thrown.
Increased Damage Scaling from 90% STR + 70% INT to 95% STR + 75% INT
Increased Damage from 75/120/165/210/255 + 50% STR + 80% INT to 80/130/180/230/280 + 55% STR + 90% INT
Added 30% Slow for 2/3/3.5/4s on hit
Fixed an issue where Danzaburou’s Clone was not gaining any stats from Danzaburou when dealing Basic Attack Damage.
As a result this ability has undergone a significant rebalance pass. In general this ability should feel similar at low amounts of Strength and Intelligence, while being a bit stronger than it currently is at high amounts of Strength and Intelligence.
Now deals 10+1 Per Level Damage.
Non-Talent = 10% Basic Attack Damage
Talent = 12.5/13.75/15/16.25/17.5% Basic Attack Damage
Decreased Cooldown from 16/15/14/13/12s 14/13.5/13/12.5/12s
Fixed an issue where this was always using rank 1 damage.
Increased Strike Damage from 40/65/90/115/140 + 50% STR to 50/75/100/125/150 + 55% STR
Increased Spin Damage from 40/65/90/115/140 + 50% STR to 50/75/100/125/150 + 55% STR
Increased Damage per Tick from 10/15/20/25/30 + 10% STR to 15/20/25/30/35 + 12% STR
Increased Max Damage from 200/260/320/380/440 + 105% STR to 210/270/330/390/450 + 110% STR
Decreased Bonus Damage Scaling from 5% Max Health to 3.5% Max Health
Decreased Bonus Heal Scaling from 1% Max Health to 0.75% Max Health