Smite 2 Dictionary
Official game definitions and the abilities and items that use them.
20 terms · OB43
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Anti-HealReduces enemy healing (Caps at 40%)6 abilities10 itemsAttack DamageIncrases damage of Attacks and some Abilities30 abilities15 itemsAttack SpeedIncreases the rate at which you Attack47 abilities44 itemsCooldown Rate1 Cooldown Rate = Use Abilities 1% more often6 abilities35 itemsCriticalAllows Attacks and some Abilities to Critically Strike, dealing 150% damage3 abilities10 itemsDampening1 Dampening = 1% Damage Mitigation against Abilities (Caps at 35)3 abilities8 itemsEcho1 Echo = 1% chance for Abilities to Echo, dealing 15% of their damage again1 abilities6 itemsHealthIncreases total Health45 abilities90 itemsHealth RegenerationIncreases passive Health Regeneration12 abilities24 itemsIntelligenceIncreases damage of Intelligence Scaling Abilities and Attacks385 abilities84 items
LifestealDamage done heals you. Heals less when damaging minions13 abilities22 itemsMagical Protect1 Magical Protection = You can withstand 1% more Magical Damage68 abilities56 itemsManaIncreases total Mana12 abilities51 itemsMana RegenerationIncreases passive Mana Regeneration8 abilities42 itemsPathfindingIncreases Movement Speed. 66% less effective in combat3 abilities5 itemsPenetrationIgnore a portion of targets Protections (Caps at 50 flat and 40%)3 abilities25 itemsPhysical Protect1 Physical Protection = You can withstand 1% more Physical Damage72 abilities59 itemsPlating1 Plating = 1% Damage Mitigation against Attacks (Caps at 35)3 abilities7 itemsStrengthIncreases damage of Strength Scaling Abilities and Attacks379 abilities82 itemsTenacityReduces the duration and strength of Crowd Control (Caps at 50%)4 abilities6 items