Smite 2 Dictionary
Official game definitions and the abilities and items that use them.
19 terms · OB45
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Anti-HealReduces enemy healing (Caps at 40%)6 abilities10 itemsAttack SpeedIncreases the rate at which you Attack48 abilities44 itemsCooldown Rate1 Cooldown Rate = Use Abilities 1% more often6 abilities35 itemsCriticalAllows Attacks and some Abilities to Critically Strike, dealing 150% damage4 abilities10 itemsDampening1 Dampening = 1% Damage Mitigation against Abilities (Caps at 35)3 abilities8 itemsEcho1 Echo = 1% chance for Abilities to Echo, dealing 15% of their damage again1 abilities6 itemsHealthIncreases total Health46 abilities90 itemsHealth RegenerationIncreases passive Health Regeneration12 abilities25 itemsIntelligenceIncreases damage of Intelligence Scaling Abilities and Attacks398 abilities84 itemsLifestealDamage done heals you. Heals less when damaging minions13 abilities22 items
Magical Protect1 Magical Protection = You can withstand 1% more Magical Damage73 abilities56 itemsManaIncreases total Mana13 abilities51 itemsMana RegenerationIncreases passive Mana Regeneration9 abilities42 itemsPathfindingIncreases Movement Speed. 66% less effective in combat3 abilities5 itemsPenetrationIgnore a portion of targets Protections (Caps at 50 flat and 40%)3 abilities27 itemsPhysical Protect1 Physical Protection = You can withstand 1% more Physical Damage77 abilities59 itemsPlating1 Plating = 1% Damage Mitigation against Attacks (Caps at 35)3 abilities7 itemsStrengthIncreases damage of Strength Scaling Abilities and Attacks390 abilities82 itemsTenacityReduces the duration and strength of Crowd Control (Caps at 50%)4 abilities7 items