Mordred
Breaker of the Round Table
Primary Stat
STRSTATS
Recent Mordred Builds
View allAbillity INTEL build
Mordred
Start
S
1
R
C1
Final
S
1
2
3
4
5
6
R
by Weak3n -
CA8 - Up To Date
Ability STRENGTH build
Mordred
Start
S
1
R
C1
Final
S
1
2
3
4
5
6
R
by Weak3n -
CA8 - Up To Date
HYBRID Solo build
Mordred
Start
S
1
R
C1
Final
S
1
2
3
4
5
6
R
by Weak3n -
CA4 - Out Of Date
Most Popular Mordred Items
Mordred Ability Priorities
Mordred Ability Priorities coming soon!
Mordred Abilities
Passive - Wrath of the Forsaken
Hit enemies to gain Wrath.
• Your Ultimate Ability Heart Slash can only be used after reaching 40 Wrath
• Your Ultimate Ability Pursue the Weak can only be used after reaching 80 Wrath After using an ability or attacking, your Interact key becomes a Dash forward.
• This deals Physical Damage and Knocks Back the first enemy god hit
• Your Ultimate Ability Heart Slash can only be used after reaching 40 Wrath
• Your Ultimate Ability Pursue the Weak can only be used after reaching 80 Wrath After using an ability or attacking, your Interact key becomes a Dash forward.
• This deals Physical Damage and Knocks Back the first enemy god hit
Damage -
30
Damage_PerLevel -
8
Mordred Basic Attack
Deal Physical Damage to an enemy in front of you.
RangeCheat -
1.92
ConeAngle -
120
PhysicalScaling -
100
MagicalScaling -
20
PhysicalScaling_2 -
60
MagicalScaling_2 -
100
Ability 1 - Cruel Strikes
Strike twice with your swords.
• First Slash, dealing Physical Damage to enemies in front of you
• Then Slam, dealing Physical Damage to enemies in a line and either dealing bonus damage or Healing, based on your Basic Attack Chain
• First Slash, dealing Physical Damage to enemies in front of you
• Then Slam, dealing Physical Damage to enemies in a line and either dealing bonus damage or Healing, based on your Basic Attack Chain
Cooldown -
12 / 11.5 / 11 / 10.5 / 10
Cost -
45 / 50 / 55 / 60 / 65
Cone_Radius -
4 / 4 / 4 / 4 / 4
Damage -
75 / 95 / 115 / 135 / 155
Line_Damage -
85 / 115 / 145 / 175 / 205
Bonus_Damage -
45
Bonus_Heal -
45
Bonus_Heal_Minion -
10 / 15 / 20 / 25 / 30
Cone_Angle -
90 / 90 / 90 / 90 / 90
Line_Range -
4 / 4 / 4 / 4 / 4
Line_Radius -
0.75
Range -
4 / 4 / 4 / 4 / 4
Ability 2 - Bloodrage
Deal Physical Damage to enemies around you, then gain increased Attack Speed and Movement Speed.
• While buffed, basic attack hits on enemies reduce their Physical Protections and increase your own
• While buffed, basic attack hits on enemies reduce their Physical Protections and increase your own
Cooldown -
14 / 14 / 14 / 14 / 14
Cost -
50 / 55 / 60 / 65 / 70
Damage -
70 / 115 / 160 / 205 / 250
Attack_Speed -
40 / 40 / 40 / 40 / 40
Movement_Speed -
12 / 14 / 16 / 18 / 20
Protection_Buff -
4 / 5 / 6 / 7 / 8
Protection_Debuff -
-4 / -5 / -6 / -7 / -8
Buff_Duration -
4 / 4.5 / 5 / 5.5 / 6
Prot_Buff_Duration -
4 / 4.5 / 5 / 5.5 / 6
Prot_Debuff_Duration -
4 / 4.5 / 5 / 5.5 / 6
Radius -
3.2 / 3.2 / 3.2 / 3.2 / 3.2
Ability 3 - Severing Slice
Fire a projectile that deals Physical Damage and Slows enemies.
• Direct hits with the center of the projectile cause targets to Bleed, taking Bonus Physical Damage as they move.
• Direct hits with the center of the projectile cause targets to Bleed, taking Bonus Physical Damage as they move.
Cooldown -
12 / 12 / 12 / 12 / 12
Cost -
40 / 50 / 60 / 70 / 80
Range -
9.6 / 9.6 / 9.6 / 9.6 / 9.6
Damage -
55 / 85 / 115 / 145 / 175
Bleed_Damage -
25 / 30 / 35 / 40 / 45
Minion_Damage -
15 / 20 / 25 / 30 / 35
Radius_Cheat -
0.6
Radius_Inner_Cheat -
0.2
Slow -
30 / 30 / 30 / 30 / 30
Slow_Duration -
2.5 / 2.5 / 2.5 / 2.5 / 2.5
Ability 4 - Heart Slash
Deal Physical Damage to enemies in an area in front of you. If you hit an enemy god, they are Rooted. You then Channel to siphon their lifeforce, gaining a {Shield} Health Shield and Healing over time while dealing Physical Damage repeatedly to that enemy
Cooldown -
20 / 20 / 20 / 20 / 20
Cost -
40 / 40 / 40 / 40 / 40
Range -
6 / 6 / 6 / 6 / 6
Radius_Cheat -
1
Tick_Rate -
0.3 / 0.3 / 0.3 / 0.3 / 0.3
Channel_Duration -
1.5 / 1.5 / 1.5 / 1.5 / 1.5
Damage -
100 / 155 / 210 / 265 / 320
Tick_Damage -
30 / 40 / 50 / 60 / 70
Shield -
160 / 200 / 240 / 280 / 320
Heal -
10 / 20 / 30 / 40 / 50
Ability 5 - Pursue the Weak
Become CC Immune and charge forward, traveling through walls, stopping on the first enemy god hit.
• Nearby enemies take Physical Damage and are Stunned
• After a short delay, you launch yourself and Stunned enemies into the sky, repeatedly dealing Physical Damage
• Nearby enemies take Physical Damage and are Stunned
• After a short delay, you launch yourself and Stunned enemies into the sky, repeatedly dealing Physical Damage
Radius_Cheat -
3.2
Cost -
80 / 80 / 80 / 80 / 80
Damage -
170 / 220 / 270 / 320 / 370
Tick_Damage -
85 / 105 / 125 / 145 / 165
Charge_Duration -
4 / 4 / 4 / 4 / 4
Stun_Duration -
0.5 / 0.5 / 0.5 / 0.5 / 0.5