
Aladdin
The Sultan
Primary Stat
INTSTATS
Recent Aladdin Builds
View allNO COOLDOWN ULT BUILD
Aladdin
Start

S

1

R

C1
Final

S

1

2

3

4

5

6

R
by Weak3n -
OB4 - Out Of Date
Strength Jungle Build
Aladdin
Start

S

1

R

C1
Final

S

1

2

3

4

5

6

R
by Weak3n -
OB1 - Out Of Date
Intel build Jungle
Aladdin
Start

S

1

R

C1
Final

S

1

2

3

4

5

6

R
by Weak3n -
OB1 - Out Of Date
Most Popular Aladdin Items
Aladdin Ability Priorities
Jungle




Aladdin Abilities
Passive - Three Wishes

Make 3 wishes at any time in the match. Gain up to 2 charges of Genie's Strength every 15s.
• Wish: Wealth. Gain 250 gold. God Kills & Assists provide 100 more gold for 3 minutes
• Wish: Immortality. While dead, wish to be instantly revived. Gain 75% Movement Speed for 10s when leaving the fountain
• Wish: Power. Reset ability and item cooldowns. Gain 2 charges of Genie's Strength
• Wish: Wealth. Gain 250 gold. God Kills & Assists provide 100 more gold for 3 minutes
• Wish: Immortality. While dead, wish to be instantly revived. Gain 75% Movement Speed for 10s when leaving the fountain
• Wish: Power. Reset ability and item cooldowns. Gain 2 charges of Genie's Strength
Aladdin Basic Attack

Deal Magical Damage to an enemy in front of you.
RangeCheat -
1.92
ConeAngle -
120
PhysicalScaling -
100
MagicalScaling -
20
Ability 1 - Kufic Invocation

Fire 5 Kufic symbols that deal Magical Damage to enemies in a cone. Charge to narrow the cone. When fully charged the symbols merge dealing Magical Damage.
• When fully charged the symbol travels further and hits a larger area <br />• Use a charge of Genie's Strength to send symbols back to Aladdin, dealing Magical Damage when small or Magical Damage when large
• When fully charged the symbol travels further and hits a larger area <br />• Use a charge of Genie's Strength to send symbols back to Aladdin, dealing Magical Damage when small or Magical Damage when large
Cooldown -
11 / 11 / 11 / 11 / 11
Cost -
65 / 70 / 75 / 80 / 85
Range -
-0.01 / -0.01 / -0.01 / -0.01 / -0.01
SendSmallDamage -
40 / 60 / 80 / 100 / 120
ReturnSmallDamage -
40 / 60 / 80 / 100 / 120
SendLargeDamage -
72 / 108 / 144 / 180 / 216
ReturnLargeDamage -
72 / 108 / 144 / 180 / 216
ProjRange -
8.8
ProjRadius -
0.8
ProjStartingCone -
90
Ability 2 - Sultan's Grace

Dash forward dealing Magical Damage to enemies you pass through.
• Deals 0.5% increased damage to enemies for each % Health below 50% <br />• Use a charge of Genie's Strength to summon the Genie to unleash a flurry of 5 punches that deal Magical Damage to enemies in front of Aladdin
• Deals 0.5% increased damage to enemies for each % Health below 50% <br />• Use a charge of Genie's Strength to summon the Genie to unleash a flurry of 5 punches that deal Magical Damage to enemies in front of Aladdin
Cooldown -
16 / 15.5 / 15 / 14.5 / 14
Cost -
50 / 55 / 60 / 65 / 70
Range -
6.4 / 6.4 / 6.4 / 6.4 / 6.4
DashDamage -
70 / 115 / 160 / 205 / 250
PunchDamage -
20 / 32 / 44 / 56 / 68
HealthThreshold -
50 / 50 / 50 / 50 / 50
BonusDamage -
0.13 / 0.13 / 0.13 / 0.13 / 0.13
Ability 3 - Agile Run

Dash forward. Dashing into a wall causes you to run along it before leaping to a location, dealing Magical Damage to enemies in the landing area. <br />• Use a charge of Genie's Strength to call the Genie to slam down at the landing location. Enemies take Magical Damage and are knocked straight up
Cooldown -
16 / 16 / 16 / 16 / 16
Cost -
50 / 55 / 60 / 65 / 70
Range -
8.8 / 8.8 / 8.8 / 8.8 / 8.8
LandingDamage -
60 / 95 / 130 / 165 / 200
GenieDamage -
20 / 35 / 50 / 65 / 80
RadiusCheat -
3.2
Ability 4 - Into The Lamp

Throw the Lamp forward, stopping on first enemy god hit. If successful, Aladdin and the enemy god are pulled into the lamp to challenge each other.
• They have their health restored to a minimum amount. Aladdin's non-ultimate cooldowns are reset. The target's non-ultimate cooldowns are halved
• The Lamp is left behind, allowing any god to enter the lamp and join the ongoing challenge.
• They have their health restored to a minimum amount. Aladdin's non-ultimate cooldowns are reset. The target's non-ultimate cooldowns are halved
• The Lamp is left behind, allowing any god to enter the lamp and join the ongoing challenge.
Cooldown -
110 / 107.5 / 105 / 102.5 / 100
Cost -
70 / 80 / 90 / 100 / 110
Range -
13.6 / 13.6 / 13.6 / 13.6 / 13.6
SelfHeal -
60 / 60 / 60 / 60 / 60
EnemyHeal -
60 / 55 / 50 / 45 / 40
SelfCDR -
50 / 55 / 60 / 65 / 70
EnemyCDR -
50 / 45 / 40 / 35 / 30
AladdinProtections -
30 / 35 / 40 / 45 / 50