
Aladdin
The Sultan
Primary Stat
INTSTATS
Recent Aladdin Builds
View allMASS LIFESTEAL BUILD
Aladdin
Start

S

1

R
Final

S

1

2

3

4

5

6

R
by Weak3n -
OB9 - Up To Date
Ability build Jungle
Aladdin
Start

S

1

R

C1
Final

S

1

2

3

4

5

6

R
by Weak3n -
OB6 - Out Of Date
NO COOLDOWN ULT BUILD
Aladdin
Start

S

1

R

C1
Final

S

1

2

3

4

5

6

R
by Weak3n -
OB4 - Out Of Date
Most Popular Aladdin Items
Aladdin Ability Priorities
Jungle




Aladdin Abilities
Passive - Three Wishes

Make 3 wishes at any time in the match. Gain up to 2 charges of Genie's Strength every 15s.
• Wish: Wealth. Gain 250 gold. God Kills & Assists provide 100 more gold for 3 minutes
• Wish: Immortality. While dead, wish to be instantly revived. Gain 75% Movement Speed for 10s when leaving the fountain
• Wish: Power. Reset ability and item cooldowns. Gain 2 charges of Genie's Strength
• Wish: Wealth. Gain 250 gold. God Kills & Assists provide 100 more gold for 3 minutes
• Wish: Immortality. While dead, wish to be instantly revived. Gain 75% Movement Speed for 10s when leaving the fountain
• Wish: Power. Reset ability and item cooldowns. Gain 2 charges of Genie's Strength
Aladdin Basic Attack

Deal Magical Damage to an enemy in front of you.
ConeAngle -
120
MagicalScaling -
20
PhysicalScaling -
100
RangeCheat -
1.92
Ability 1 - Kufic Invocation

Fire 5 Kufic symbols that deal Magical Damage to enemies in a cone. Charge to narrow the cone. When fully charged the symbols merge dealing Magical Damage.
• When fully charged the symbol travels further and hits a larger area <br />• Use a charge of Genie's Strength to send symbols back to Aladdin, dealing Magical Damage when small or Magical Damage when large
• When fully charged the symbol travels further and hits a larger area <br />• Use a charge of Genie's Strength to send symbols back to Aladdin, dealing Magical Damage when small or Magical Damage when large
Cooldown -
11 / 11 / 11 / 11 / 11
Cost -
65 / 70 / 75 / 80 / 85
ProjRadius -
0.8
ProjRange -
8.8
ProjStartingCone -
90
Range -
-0.01 / -0.01 / -0.01 / -0.01 / -0.01
ReturnLargeDamage -
70 / 120 / 170 / 220 / 270
ReturnSmallDamage -
40 / 60 / 80 / 100 / 120
SendLargeDamage -
70 / 120 / 170 / 220 / 270
SendSmallDamage -
40 / 60 / 80 / 100 / 120
Ability 2 - Sultan's Grace

Dash forward dealing Magical Damage to enemies you pass through.
• Deals 0.5% increased damage to enemies for each % Health below 50% <br />• Use a charge of Genie's Strength to summon the Genie to unleash a flurry of 5 punches that deal Magical Damage to enemies in front of Aladdin
• Deals 0.5% increased damage to enemies for each % Health below 50% <br />• Use a charge of Genie's Strength to summon the Genie to unleash a flurry of 5 punches that deal Magical Damage to enemies in front of Aladdin
BonusDamage -
0.13 / 0.13 / 0.13 / 0.13 / 0.13
Cooldown -
16 / 15.5 / 15 / 14.5 / 14
Cost -
50 / 55 / 60 / 65 / 70
DashDamage -
70 / 120 / 170 / 220 / 270
HealthThreshold -
50 / 50 / 50 / 50 / 50
PunchDamage -
20 / 30 / 40 / 50 / 60
Range -
6.4 / 6.4 / 6.4 / 6.4 / 6.4
Ability 3 - Agile Run

Dash forward. Dashing into a wall causes you to run along it before leaping to a location, dealing Magical Damage to enemies in the landing area. <br />• Use a charge of Genie's Strength to call the Genie to slam down at the landing location. Enemies take Magical Damage and are knocked straight up
Cooldown -
16 / 16 / 16 / 16 / 16
Cost -
50 / 55 / 60 / 65 / 70
GenieDamage -
20 / 30 / 40 / 50 / 60
LandingDamage -
60 / 105 / 150 / 195 / 240
RadiusCheat -
3.2
Range -
8.8 / 8.8 / 8.8 / 8.8 / 8.8
Ability 4 - Into The Lamp

Throw the Lamp forward, dealing Magical Damage and stopping on first enemy god hit. If successful, Aladdin and the enemy god are pulled into the lamp to challenge each other.
• They have their health restored to a minimum amount. Aladdin's non-ultimate cooldowns are reset. The target's non-ultimate cooldowns are halved
• The Lamp is left behind, allowing any god to enter the lamp and join the ongoing challenge.
• They have their health restored to a minimum amount. Aladdin's non-ultimate cooldowns are reset. The target's non-ultimate cooldowns are halved
• The Lamp is left behind, allowing any god to enter the lamp and join the ongoing challenge.
AladdinProtections -
30 / 35 / 40 / 45 / 50
Cooldown -
110 / 107.5 / 105 / 102.5 / 100
Cost -
70 / 80 / 90 / 100 / 110
EnemyCDR -
50 / 50 / 50 / 50 / 50
EnemyHeal -
50 / 50 / 50 / 50 / 50
ProjectileDamage -
80 / 140 / 200 / 260 / 320
Range -
13.6 / 13.6 / 13.6 / 13.6 / 13.6
SelfCDR -
50 / 55 / 60 / 65 / 70
SelfHeal -
50 / 50 / 50 / 50 / 50