TalesOfArabia

Aladdin

The Sultan

Primary Stat
INT
STATS

Most Popular Aladdin Items

Starter

Bumba's Cudgel
75%

1

Book of Thoth
13%

2

Hydra's Lament
25%

3

The Crusher
25%

4

Rod of Tahuti
25%

5

Obsidian Shard
13%

6

Avatar's Parashu
25%

Relic

Blink Rune
88%

Aladdin Ability Priorities

Jungle
Sultan's Grace
Agile Run
Kufic Invocation
Into The Lamp

Aladdin Abilities

Three Wishes
P

Passive - Three Wishes

Make 3 wishes at any time in the match. Gain up to 2 charges of Genie's Strength every 15s.
  • Wish: Wealth. Gain 250 gold. God Kills & Assists provide 100 more gold for 3 minutes
  • Wish: Immortality. While dead, wish to be instantly revived. Gain 75% Movement Speed for 10s when leaving the fountain
  • Wish: Power. Reset ability and item cooldowns. Gain 2 charges of Genie's Strength
Aladdin Basic Attack

Aladdin Basic Attack

Deal Magical Damage to an enemy in front of you.
Physical Power
100
Magical Power
20
Range Cheat
1.92u
Cone Angle120
Kufic Invocation
1

Ability 1 - Kufic Invocation

Fire 5 Kufic symbols that deal Magical Damage to enemies in a cone. Charge to narrow the cone. When fully charged the symbols merge dealing Magical Damage.
  • When fully charged the symbol travels further and hits a larger area <span className='font-has-condition text-keyword-geniedamage'>
  • Use a charge of Genie's Strength to send symbols back to Aladdin, dealing</span> Magical Damagewhen small or Magical Damage when large
Rank
Level 1
Cooldown
13s
Cost
85
Range
-0.01u
Send Small Damage
30
Return Small Damage
30
Send Large Damage
50
Return Large Damage
50
Proj Range
8.8u
Proj Radius
0.8u
Proj Starting Cone90
Sultan's Grace
2

Ability 2 - Sultan's Grace

Dash forward dealing Magical Damage to enemies you pass through.
  • Deals 0.5% increased damage to enemies for each % Health below 50% <span className='font-has-condition text-keyword-geniedamage'>
  • Use a charge of Genie's Strength to summon the Genie to unleash a flurry of 5 punches that deal</span> Magical Damageto enemies in front of Aladdin
Rank
Level 1
Cooldown
16s
Cost
50
Range
6.4u
Dash Damage
70
Punch Damage
20
Bonus Damage
0.13
Health Threshold
50
Agile Run
3

Ability 3 - Agile Run

Dash forward. Dashing into a wall causes you to run along it before leaping to a location, dealing Magical Damage to enemies in the landing area. <span className='font-has-condition text-keyword-geniedamage'>
  • Use a charge of Genie's Strength to call the Genie to slam down at the landing location. Enemies take</span> Magical Damage and are knocked straight up
Rank
Level 1
Cooldown
16s
Cost
50
Range
8.8u
Landing Damage
60
Genie Damage
20
Radius Cheat
3.2u
Into The Lamp
4

Ability 4 - Into The Lamp

Throw the Lamp forward, dealing Magical Damage and stopping on first enemy god hit. If successful, Aladdin and the enemy god are pulled into the lamp to challenge each other.
  • They have their health restored to a minimum amount. Aladdin's non-ultimate cooldowns are reset. The target's non-ultimate cooldowns are halved
  • The Lamp is left behind, allowing any god to enter the lamp and join the ongoing challenge.
Rank
Level 1
Cooldown
110s
Cost
70
Range
13.6u
Projectile Damage
80
Self Heal
50
Enemy Heal
50
Self CDR50
Enemy CDR50
Aladdin Protections30