TalesOfArabia

Aladdin

The Sultan

Primary Stat
INT
STATS

Recent Aladdin Builds

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Most Popular Aladdin Items

Starter

Sands Of Time
100%

1

Book of Thoth
100%

2

Soul Gem
100%

3

Obsidian Shard
100%

4

Rod of Tahuti
100%

5

The Cosmic Horror
100%

6

Dreamer's Idol
100%

Relic

Blink Rune
100%

Aladdin Ability Priorities

Aladdin Ability Priorities coming soon!

Aladdin Abilities

Passive - Three Wishes

Three Wishes
Make 3 wishes at any time in the match. Gain up to 2 charges of Genie's Strength every 15s.
• Wish: Wealth. Gain 250 gold. God Kills & Assists provide 100 more gold for 3 minutes
• Wish: Immortality. While dead, wish to be instantly revived. Gain 75% Movement Speed for 10s when leaving the fountain
• Wish: Power. Reset ability and item cooldowns. Gain 2 charges of Genie's Strength

Aladdin Basic Attack

Aladdin Basic Attack
Deal Magical Damage to an enemy in front of you.
PhysicalScaling -
100
MagicalScaling -
20

Ability 1 - Kufic Invocation

Kufic Invocation
Fire 5 Kufic symbols that deal Magical Damage to enemies in a cone. Charge to narrow the cone. When fully charged the symbols merge dealing Magical Damage.
• When fully charged the symbol travels further and hits a larger area <br />• Use a charge of Genie's Strength to send symbols back to Aladdin, dealing Magical Damage when small or Magical Damage when large
Cooldown -
11 / 11 / 11 / 11 / 11
Cost -
65 / 70 / 75 / 80 / 85
Range -
-0.01 / -0.01 / -0.01 / -0.01 / -0.01
SendSmallDamage -
40 / 60 / 80 / 100 / 120
ReturnSmallDamage -
40 / 60 / 80 / 100 / 120
SendLargeDamage -
72 / 108 / 144 / 180 / 216
ReturnLargeDamage -
72 / 108 / 144 / 180 / 216
ProjRange -
8.8
ProjRadius -
0.8
ProjStartingCone -
90

Ability 2 - Sultan's Grace

Sultan's Grace
Dash forward dealing Magical Damage to enemies you pass through.
• Deals 1% increased damage to enemies for each % Health below 50% <br />• Use a charge of Genie's Strength to summon the Genie to unleash a flurry of 5 punches that deal Magical Damage to enemies in front of Aladdin
Cooldown -
16 / 15 / 14 / 13 / 12
Cost -
50 / 55 / 60 / 65 / 70
Range -
6.4 / 6.4 / 6.4 / 6.4 / 6.4
DashDamage -
70 / 115 / 160 / 205 / 250
PunchDamage -
30 / 45 / 60 / 75 / 90
HealthThreshold -
50 / 50 / 50 / 50 / 50
BonusDamage -
0.16 / 0.16 / 0.16 / 0.16 / 0.16

Ability 3 - Agile Run

Agile Run
Dash forward. Dashing into a wall causes you to run along it before leaping to a location, dealing Magical Damage to enemies in the landing area. <br />• Use a charge of Genie's Strength to call the Genie to slam down at the landing location. Enemies take Magical Damage and are knocked straight up
Cooldown -
16 / 16 / 16 / 16 / 16
Cost -
50 / 55 / 60 / 65 / 70
Range -
10.4 / 10.4 / 10.4 / 10.4 / 10.4
LandingDamage -
60 / 100 / 140 / 180 / 220
GenieDamage -
30 / 50 / 70 / 90 / 110

Ability 4 - Into The Lamp

Into The Lamp
Throw the Lamp forward, stopping on first enemy god hit. If successful, Aladdin and the enemy god are pulled into the lamp to challenge each other.
• They have their health restored to a minimum amount. Aladdin's non-ultimate cooldowns are reset. The target's non-ultimate cooldowns are halved
• The Lamp is left behind, allowing any god to enter the lamp and join the ongoing challenge.
Cooldown -
110 / 105 / 100 / 95 / 90
Cost -
50 / 55 / 60 / 65 / 70
Range -
13.6 / 13.6 / 13.6 / 13.6 / 13.6
SelfHeal -
60 / 65 / 70 / 75 / 80
EnemyHeal -
60 / 55 / 50 / 45 / 40
SelfCDR -
50 / 55 / 60 / 65 / 70
EnemyCDR -
50 / 45 / 40 / 35 / 30
AladdinProtections -
30 / 35 / 40 / 45 / 50