Egyptian

Sobek

God of the Nile

Primary Stat
INT
STATS

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Sobek Ability Priorities

Sobek Ability Priorities coming soon!

Sobek Abilities

Passive - Blessing of the Nile

Blessing of the Nile
When Sobek deals damage he gains a stack of Protections.
• This effect stacks 3 times and lasts for 10s
• An ability can only provide one stack per cast
Protections -
2
PerLevelProtections -
0.4

Sobek Basic Attack

Sobek Basic Attack
Deal Magical Damage to an enemy in front of you.
RangeCheat -
1.92
ConeAngle -
120
PhysicalScaling -
100
MagicalScaling -
20

Ability 1 - Charge Prey

Charge Prey
Dash forward. The first enemy hit takes Magical Damage and stops the dash. Sobek displaces the enemy behind him.
• Damaged enemies are Stunned before being thrown
• You are Displacement Immune while dashing and CC Immune while throwing
Cooldown -
16 / 16 / 16 / 16 / 16
Cost -
70 / 75 / 80 / 85 / 90
Damage -
70 / 110 / 150 / 190 / 230
StunDuration -
0.47 / 0.47 / 0.47 / 0.47 / 0.47
Radius -
0.48 / 0.48 / 0.48 / 0.48 / 0.48
CheatRange -
8.8 / 8.8 / 8.8 / 8.8 / 8.8

Ability 2 - Tail Whip

Tail Whip
Spin your tail, dealing Magical Damage in an area around Sobek.
• Damaged enemies are also Displaced away from Sobek
Cooldown -
12 / 12 / 12 / 12 / 12
Cost -
60 / 65 / 70 / 75 / 80
Damage -
80 / 125 / 170 / 215 / 260
CheatRadius -
3.2 / 3.2 / 3.2 / 3.2 / 3.2

Ability 3 - Sickening Strike

Sickening Strike
Strike in front of you. This strike deals Magical Damage in a cone and applies Disease, reducing healing received for 5s.
• Enemies diseased take Bonus Magical Damage, take Reduced Healing, and can spread the disease for 2.5s
• Each enemy hit by the cone reduces this ability's cooldown by 1s and Heals you, up to 4
Cooldown -
12 / 12 / 12 / 12 / 12
Cost -
60 / 65 / 70 / 75 / 80
Damage -
70 / 105 / 140 / 175 / 215
Heal -
22 / 29 / 36 / 43 / 50
GodDot -
5 / 5.5 / 6 / 6.5 / 7
MinionDot -
30 / 45 / 60 / 75 / 90
HealingReduction -
40 / 40 / 40 / 40 / 40
CheatRadius -
5.6 / 5.6 / 5.6 / 5.6 / 5.6
CheatAngle -
110 / 110 / 110 / 110 / 110

Ability 4 - Lurking in the Waters

Lurking in the Waters
Submerge, Slowing enemies nearby and granting you CC Immunity, Protections, and Mana Regen. After 4 seconds, emerge dealing Magical Damage to enemies in range.
• You may cancel this ability early, dealing less damage
Executes enemies below 10 to 25% HP, scaling with time submerged. Executed or killed enemies Heal you and grants 25 permanent bonus Health
Cooldown -
100 / 100 / 100 / 100 / 100
Cost -
80 / 90 / 100 / 110 / 120
Damage -
300 / 450 / 600 / 750 / 900
ManaPerSecond -
10 / 10 / 10 / 10 / 10
Protections -
20 / 20 / 20 / 20 / 20
CheatRadius -
4.8 / 4.8 / 4.8 / 4.8 / 4.8