
Fenrir
The Unbound
Primary Stat
STR
STATS
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Fenrir Abilities

P
Passive - Unbound Runes
Passive - Unbound Runes
Your Runes are activated by successful basic attacks, or by activating abilities. You activate 5 Runes on killing an enemy god. At five Runes your next Ability becomes Empowered and gains an additional effect.

Fenrir Basic Attack
Fenrir Basic Attack
Deal Physical Damage to an enemy in front of you.
Physical Power
100
Magical Power
20
Range Cheat
1.92u
Cone Angle120

1
Ability 1 - Unchained
Ability 1 - Unchained
Savagely Leap forward, dealing Physical Damage when you land.
- •When Empowered, Stun all enemies in the area, then remove all Runes
- •If not Empowered, gain 3 Runes
RankLevel 1
Cooldown
15s
Cost
50
Range
8.8u
Damage
85
Cheat Radius
2.4u
Stun
0.75

2
Ability 2 - Seething Howl
Ability 2 - Seething Howl
Unleash a howl, gaining increased Strength, Attack Speed, and Lifesteal.
- •Gain 2 Runes
RankLevel 1
Cooldown
13s
Cost
60
Cheat Radius
7.2u
Buff Duration
6s
Strength Buff15
Talent Strength Buff5
Attack Speed Buff20
Talent Attack Speed Buff10
Lifesteal Buff20
Talent Lifesteal Buff10

3
Ability 3 - Brutalize
Ability 3 - Brutalize
Gain Protections, Leap forward, and grab onto an enemy, dealing Physical Damage repeatedly to all nearby enemies.
- •You are Displacement Immune while Channeling
- •When Empowered, deal increased Physical Damage repeatedly instead, then all Runes are consumed
- •If not Empowered, gain 1 Rune per successful hit
RankLevel 1
Cooldown
12s
Cost
60
Range
4.8u
Damage
40
Talent Damage
20
Increased Damage
40
Talent Increased Damage
20
Cheat Radius
1.6u
Talent Slow
15
Phys Prot Buff5
Phys Prot Buff Talent7
Phys Prot Buff Per Level2
Phys Prot Buff Per Level Talent2.5
Magical Prot Buff5
Magical Prot Buff Talent7
Magical Prot Buff Per Level2
Magical Prot Buff Per Level Talent2.5

4
Ability 4 - Ragnarok
Ability 4 - Ragnarok
Grow massive in size, and your next basic attack deals Physical Damage and can Pick Up an enemy god and carry them to any position
- •Gain increased Movement Speed, Physical Protection, and Magical Protection and become CC Immune while massive
RankLevel 1
Cooldown
110s
Cost
100
Damage
200
Duration
4s
Carry Duration
1.75s
Movement Speed Buff75%
Phys Prot Buff20
Magical Prot Buff20
Cone Angle120