Norse

Fenrir

The Unbound

Primary Stat
STR
STATS

Recent Fenrir Builds

View all

Most Popular Fenrir Items

Starter

Bumba's Cudgel
67%

1

Jotunn's Revenge
33%

2

Transcendence
44%

3

The Crusher
33%

4

Hydra's Lament
33%

5

Soul Reaver
33%

6

Heartseeker
44%

Relic

Blink Rune
67%

Fenrir Ability Priorities

Fenrir Ability Priorities coming soon!

Fenrir Abilities

Passive - Unbound Runes

Unbound Runes
Your Runes are activated by successful basic attacks, or by activating abilities. You activate 5 Runes on killing an enemy god. At five Runes your next Ability becomes Empowered and gains an additional effect.

Fenrir Basic Attack

Fenrir Basic Attack
Deal Physical Damage to an enemy in front of you.
RangeCheat -
1.92
ConeAngle -
120
PhysicalScaling -
100
MagicalScaling -
20

Ability 1 - Unchained

Unchained
Savagely Leap forward, dealing Physical Damage when you land.
• When Empowered, Stun all enemies in the area, then remove all Runes
•If not Empowered, gain 3 Runes
Cooldown -
15 / 15 / 15 / 15 / 15
Cost -
50 / 55 / 60 / 65 / 70
Range -
8.8 / 8.8 / 8.8 / 8.8 / 8.8
Damage -
85 / 145 / 205 / 265 / 325
Stun -
0.75 / 0.75 / 0.75 / 0.75 / 0.75
CheatRadius -
2.4

Ability 2 - Seething Howl

Seething Howl
Unleash a howl, gaining increased Strength, Attack Speed, and Lifesteal.
• Gain 2 Runes
Cooldown -
13 / 13 / 13 / 13 / 13
Cost -
60 / 65 / 70 / 75 / 80
StrengthBuff -
15 / 25 / 35 / 45 / 55
AttackSpeedBuff -
20 / 22.5 / 25 / 27.5 / 30
LifestealBuff -
20 / 20 / 20 / 20 / 20
BuffDuration -
6 / 6 / 6 / 6 / 6
CheatRadius -
7.2

Ability 3 - Brutalize

Brutalize
Gain Protections, Leap forward, and grab onto an enemy, dealing Physical Damage repeatedly to all nearby enemies.
• You are Displacement Immune while Channeling
• When Empowered, deal increased Physical Damage repeatedly instead, then all Runes are consumed
• If not Empowered, gain 1 Rune per successful hit
Cooldown -
12 / 12 / 12 / 12 / 12
Cost -
60 / 65 / 70 / 75 / 80
Range -
4.8 / 4.8 / 4.8 / 4.8 / 4.8
Damage -
40 / 65 / 90 / 115 / 140
DamageTalent -
20 / 35 / 50 / 65 / 80
PhysProtBuff -
5 / 5 / 5 / 5 / 5
PhysProtBuffPerLevel -
2 / 2 / 2 / 2 / 2
MagicalProtBuff -
5 / 5 / 5 / 5 / 5
MagicalProtBuffPerLevel -
2 / 2 / 2 / 2 / 2
IncreasedDamage -
40 / 65 / 90 / 115 / 140
IncreasedDamageTalent -
20 / 35 / 50 / 65 / 80
CheatRadius -
1.6
SlowTalent -
10 / 10 / 10 / 10 / 10

Ability 4 - Ragnarok

Ragnarok
Grow massive in size, and your next next basic attack deals Physical Damage and can Pick Up an enemy god and carry them to any position
• Gain increased Movement Speed, Physical Protection, and Magical Protection and become CC Immune while massive
Cooldown -
110 / 110 / 110 / 110 / 110
Cost -
100 / 100 / 100 / 100 / 100
Damage -
200 / 275 / 350 / 425 / 500
MovementSpeedBuff -
75 / 75 / 75 / 75 / 75
PhysProtBuff -
20 / 25 / 30 / 35 / 40
MagicalProtBuff -
20 / 30 / 40 / 50 / 60
Duration -
4 / 4 / 4 / 4 / 4
CarryDuration -
1.75 / 1.75 / 1.75 / 1.75 / 1.75
ConeAngle -
120