Fenrir
The Unbound
Primary Stat
STRSTATS
Recent Fenrir Builds
View allMain support
Fenrir
Start
S
1
R
C1
Final
S
1
2
3
4
5
6
R
by Weak3n -
CA2 - Out Of Date
FULL POWER. NO COOLDOWN
Fenrir
Start
S
1
R
C1
C2
Final
S
1
2
3
4
5
6
R
by Weak3n -
CA1 - Out Of Date
Max Power Ability build(lacks cooldown)
Fenrir
Start
S
1
R
C1
C2
Final
S
1
2
3
4
5
6
R
by Weak3n -
CA1 - Out Of Date
Most Popular Fenrir Items
Fenrir Ability Priorities
Fenrir Ability Priorities coming soon!
Fenrir Abilities
Passive - Unbound Runes
Your Runes are activated by successful basic attacks, or by activating abilities. At five Runes your next Ability becomes Empowered and gains an additional effect.
Fenrir Basic Attack
Deal Physical Damage to an enemy in front of you.
RangeCheat -
1.92
ConeAngle -
120
PhysicalScaling -
100
MagicalScaling -
20
Ability 1 - Unchained
Savagely Leap forward, dealing Physical Damage when you land.
• When Empowered, Stun all enemies in the area, then remove all Runes
•If not Empowered, gain 3 Runes
• When Empowered, Stun all enemies in the area, then remove all Runes
•If not Empowered, gain 3 Runes
Cooldown -
15 / 15 / 15 / 15 / 15
Cost -
50 / 55 / 60 / 65 / 70
Range -
8.8 / 8.8 / 8.8 / 8.8 / 8.8
Damage -
60 / 105 / 150 / 195 / 240
Stun -
0.75 / 0.75 / 0.75 / 0.75 / 0.75
CheatRadius -
2.4
Ability 2 - Seething Howl
Unleash a howl, gaining increased Strength, Attack Speed, and Lifesteal.
• When Empowered, nearby allied gods also gain increased Lifesteal
• If not Empowered, gain 2 Runes
• When Empowered, nearby allied gods also gain increased Lifesteal
• If not Empowered, gain 2 Runes
Cooldown -
11 / 11 / 11 / 11 / 11
Cost -
60 / 65 / 70 / 75 / 80
StrengthBuff -
15 / 25 / 35 / 45 / 55
AttackSpeedBuff -
20 / 22.5 / 25 / 27.5 / 30
LifestealBuff -
20 / 20 / 20 / 20 / 20
BuffDuration -
6 / 6 / 6 / 6 / 6
CheatRadius -
7.2
Ability 3 - Brutalize
Gain Protections, Leap forward, and grab onto an enemy, dealing Physical Damage repeatedly to all nearby enemies.
• You are Displacement Immune while Channeling
• When Empowered, deal Physical Damage repeatedly instead, then all Runes are consumed
• If not Empowered, gain 1 Rune per successful hit
• You are Displacement Immune while Channeling
• When Empowered, deal Physical Damage repeatedly instead, then all Runes are consumed
• If not Empowered, gain 1 Rune per successful hit
Cooldown -
11 / 11 / 11 / 11 / 11
Cost -
60 / 65 / 70 / 75 / 80
Range -
4.8 / 4.8 / 4.8 / 4.8 / 4.8
Damage -
25 / 45 / 65 / 85 / 105
PhysProtBuff -
5 / 5 / 5 / 5 / 5
PhysProtBuffPerLevel -
2 / 2 / 2 / 2 / 2
MagicalProtBuff -
5 / 5 / 5 / 5 / 5
MagicalProtBuffPerLevel -
2 / 2 / 2 / 2 / 2
IncreasedDamage -
25 / 45 / 65 / 85 / 105
CheatRadius -
1.6
Ability 4 - Ragnarok
Grow massive in size, and your next next basic attack deals Physical Damage and can Pick Up an enemy god and carry them to any position
• Gain increased Movement Speed, Physical Protection, and Magical Protection and become CC Immune while massive
• Gain increased Movement Speed, Physical Protection, and Magical Protection and become CC Immune while massive
Cooldown -
100 / 100 / 100 / 100 / 100
Cost -
50 / 55 / 60 / 65 / 70
Damage -
180 / 240 / 300 / 360 / 420
MovementSpeedBuff -
75 / 75 / 75 / 75 / 75
PhysProtBuff -
20 / 25 / 30 / 35 / 40
MagicalProtBuff -
20 / 30 / 40 / 50 / 60
Duration -
4 / 4 / 4 / 4 / 4
CarryDuration -
1.75 / 1.75 / 1.75 / 1.75 / 1.75
ConeAngle -
120