- Gain a stack of Audacity for each successful Basic Attack on an enemy and for each successful damaging ability on Enemy gods. At 10 stacks you gain 100% Attack Speed and Increased Basic Attack Projectile Speed for his next 5 Basic Attacks.
OB10
Gods
Audacity now grants free So Beautiful casts but no Attack Speed. So Beautiful scales with Item Health, lowers enemy Attack Speed, and grants nearby allies Attack Speed on God or Boss hits, but deals less Base Damage. Serenade now shields nearby allies but applies no Protections. Buffing an ally grants an Audacity stack.
Audacity now grants free So Beautiful casts but no Attack Speed. So Beautiful scales with Item Health, lowers enemy Attack Speed, and grants nearby allies Attack Speed on God or Boss hits, but deals less Base Damage. Serenade now shields nearby allies but applies no Protections. Buffing an ally grants an Audacity stack.
Gods
Increased Slam Damage and Intelligence Scaling from 125/210/295/380/475 + 55% to 200/270/340/410/480 + 70%
Bonus Cooldown reduction now applies when hitting Jungle Monsters at a reduced amount
Increased Shield Health and Scaling from 30/55/80/105/130 + 2% Max Health to 40/65/90/115/140 + 4% Max Health
Decreased Intelligence buff scaling from 1 per level to 0.5 per level
Increased Damage Per Tick and Intelligence Scaling from 4/8/12/16/20 + 4% to 5/10/15/20/25 + 5%
Decreased Damage and Intelligence Scaling from 90/130/170/210/250 + 60% to 80/120/160/200/240 + 50%
Bonus Cooldown reduction now applies when hitting Jungle Monsters at a reduced amount
Decreased Intelligence buff scaling from 1 per level to 0.5 per level
Decreased Damage and Intelligence Scaling from 90/130/170/210/250 + 60% to 80/120/160/200/240 + 50%
Items
Passive: Enemies within 4m have 40% reduced Healing. The anti-heal effect is increased by up to +50% at close range and decreases by up to -50% at maximum range. Item Anti-heal effects stack to a cap of 75%.
Added new passive effect
Passive: Enemy gods hit by your basic attacks or abilities have 50% reduced healing for 6s and trigger a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 7.5% of your Intelligence. This can only occur once every 20 seconds. Item Anti-heal effects stack to a cap of 75%.
Added new passive effect
Passive: Enemy gods hit by your basic attacks or abilities have 50% reduced healing for 6s. Item Anti-heal effects stack to a cap of 75%.
Getting a kill or assist on an enemy god creates a field around you that lasts 6s, providing allies within it 5 + 1 Per Level Strength and Intelligence.
2150 gold
+400 Health
Active: Target a location causing any enemy gods within to be debuffed with 75% reduced Healing for 6s. If an enemy uses an ability while afflicted, your cooldowns are reduced by 0.25s. Cooldown: 45s.
Builds from Ruinous Venom + Olmec Blue + Engraved Guard + 850g
2800g
+30 Physical Protection
Passive : Gain Additional Physical Protection equal to 12.5% of your Physical Protections from Items. Gain Additional Magical Protection equal to 25% of your Magical Protection from Items.
Active : Swap the % Bonuses. 30s cooldown.
Built from Engraved Guard and Stalwart Sigil + 850g
2600g
+20 Physical Protection
+25 Magical Protections
Passive : Each time you lose 25% Health, you gain a bonus 15% Protections. This lasts for 5s and can stack twice.
Builds from Sage’s Ring and Captain’s Ring +1000g
2400g
+250 Health
+25 Physical Protection
Passive: Any Shields applied on enemy gods within 11.2m will be reduced by 30%. Whenever this effect occurs you gain 10% of your Protections for 6s.
Builds from Medal of Defense + Engraved Guard + 750g
2700g
+300 Health
+20 Physical Protection
Passive : Each time you take damage, gain 1 + 2% Bonus Protections against that damage type. Stacks last for 1.5s with a maximum of 10 stacks. Stacks decay by 1 rather than being fully removed.
Builds from Veve Charm and Stalwart Sigil + 750g
Melee basic attacks provide 2 stacks while Ranged only provide 1 per hit
Recipe Change
Added Hunter’s Bow as a T2 component
Passive effect added
Passive: Enemies within 4m are dealt 15 + 1 per level Magical Damage per second. Damage increases by up to +50% at close range and decreases by up to -50% at maximum range.
Enemies take the full amount as bonus damage if they have a Health Shield.
Bug Fixes
Fixed an issue where the 6% Mitigation for being evolved was not working.
Fixed an issue where this was not healing for twice the amount on god hits.
General
The headline for Open Beta 10 is Apollo finally joins SMITE 2! The God of Music unleashes high-speed ranged basics that build Audacity, a crowd-stopping Serenade, the ally-buffing dash The Moves, and his iconic global ultimate Across the Sky, now roomy enough for two teammates. His Aspect, Aspect of Harmony, launches on May 23 bringing a new support focused playstyle that will be music to your ears.
Sobek surfaces with the Land Shark Premium Traveler Page. Buying the page unlocks the classic Land Shark skin immediately, then lets you earn three colour-shifting Prisms (Orca Black, Goldfish Orange, and Tubular Teal) plus the Testing the Waters jump stamp and Deepbite badge for extra bite on the battleground.
Athena fans can polish their shields with Mystic Guardian Prisms. Pick up Starflare, Nightshade, Lunarveil, and the bundle-exclusive Stardust individually for Diamonds or grab all four in a discounted bundle to turn every defense into a light show.
A new god to master, jaw-dropping Sobek swag, and sparkling Athena effects make the God of Music update a must-play. Queue up, claim your cosmetics, and take Apollo Across the Sky!

General
Sobek is here to tell you, “Land or Sea, no one is safe from me!” Unlock JAW-esome cosmetics in this new Premium Traveler Page!
Contents

General
Items
General
Modes
Arena