Arthurian

Merlin

The Master Wizard

Primary Stat
INT
STATS

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Merlin Ability Priorities

Merlin Ability Priorities coming soon!

Merlin Abilities

Passive - Overload

Overload
Using an ability provides 1 stack of Overload. Firing a basic attack consumes 1 stack of Overload and deals Magical Damage to enemies hit.
Duration -
5
Max_Stacks -
3
Damage -
20
MagicalScaling -
20

Merlin Basic Attack

Merlin Basic Attack
Fire a projectile that deals Magical Damage to the first enemy hit.
RangeCheat -
8.8
RadiusCheat -
0.48
PhysicalScaling -
100
MagicalScaling -
20

Ability 1 - Eclipse

Eclipse
Conjure a celestial orb that grows in size as it travels, dealing Magical Damage repeatedly to enemies in an area and marking them.
• Marked enemies take additional Magical Damage if they stay within the outer range of Eclipse
Cooldown -
14 / 14 / 14 / 14 / 14
Cost -
60 / 60 / 60 / 60 / 60
Range -
9.6 / 9.6 / 9.6 / 9.6 / 9.6
Radius -
0.8
Final_Radius -
2.4
Damage -
40 / 60 / 80 / 100 / 120
Tick_Damage -
5 / 15 / 25 / 35 / 45

Ability 2 - Vortex

Vortex
Deploy a field of arcane energy. After a delay, the Vortex deals Magical Damage and Pulls enemies towards the center.
Cooldown -
16 / 15 / 14 / 13 / 12
Cost -
60 / 65 / 70 / 75 / 80
Range -
9.6 / 9.6 / 9.6 / 9.6 / 9.6
Radius -
3.2 / 3.2 / 3.2 / 3.2 / 3.2
Damage -
50 / 80 / 110 / 140 / 170

Ability 3 - Flicker

Flicker
You quickly Teleport a short distance. Depending on your current Stance, you gain different effects when using this ability.
• Arcane: Heal 30% of the damage taken within the last 4s
• Fire: For 4s, your basic attacks apply the Radiate Burn to enemies hit
• Ice: Ability Cooldowns are reduced 5s
Cooldown -
24 / 23 / 22 / 21 / 20
Cost -
70 / 70 / 70 / 70 / 70
Range -
4.8 / 4.8 / 4.8 / 4.8 / 4.8

Ability 4 - Elemental Mastery

Elemental Mastery
Tap into your inner potential, exploding with energy in your current stance dealing {Damage_Formula} [{Damage_Scaling_Percent}] Magical Damage to enemies hit.
• On use, a random Stance is selected with 2 random primary abilities and you gain Intelligence for a short duration
• After the explosion reaches its apex, it collapses in on itself dealing Magical Damage again
• Enemies suffer different effects depending on which stance's energy they are being hit by
Cooldown -
30 / 30 / 27.5 / 25 / 22.5 / 20
CooldownTalent -
15 / 15 / 15 / 15 / 15 / 15
Cost -
40 / 40 / 50 / 60 / 70 / 80
Slow -
0 / 20 / 20 / 20 / 20 / 20
SlowDuration -
0 / 2 / 2 / 2 / 2 / 2
Radius -
4
Damage -
0 / 80 / 110 / 140 / 170 / 210
TalentBuff -
10
TalentBuffScaling -
1
TalentBuffDuration -
10