- Using an ability provides 1 stack of Overload. Firing a basic attack consumes 1 stack of Overload and deals Magical Damage to enemies hit
OB6
Gods
Elemental Mastery has a reduced cooldown and each time it is used, a random Stance is selected with 2 random primary abilities, Flicker will always persist. Using Elemental Mastery provides an intelligence buff for a short duration.
Gods
Ares gains 10/15/20/25/30 HPS while the buff is active on himself. This does not apply to his Aspect Call to Arms.
Initial Damage now has 20% Intelligence Scaling
Pull Damage now has 50% Intelligence Scaling
Fixed the tooltip not displaying the Talent Damage numbers.
Fixed an issue where this was always activating, even if someone damaged you first.
Fixed an issue where this was able to be used while crippled.
“Due to these two bug fixes, we are going to revert some of the last nerfs we did to address her performance.”
“Baron Samedi had a bug in CA8 that reduced all enemies’ damage to every target, leading to a massive overperformance across the board. After fixing this, we gave him time to settle since he had been oppressive since his original release in Smite 2. Now, we’ve seen him struggle to perform, so we’re reverting a few of the changes we made before discovering the bug.”
Increased Vortex Strength by 10%.
Increased Hysteria Vortex Strength by 20%.
“Hun Batz relies on his ultimate for the bulk of his power, making it tough to give his other abilities meaningful impact. We’re reducing the maximum Crowd Control it provides, adding some bonus scaling, and with this change we can increase the potency of Overhead Smash. Overhead Smash will no longer go on cooldown if interrupted, which requires us to move the Protection Shred off the channel and backloaded onto the actual Smash.”
Removed the protection shred from the buildup.
Now applies the full strength of the Protection Shred on hit. Its own damage will benefit from this Protection Shred.
This ability will no longer go on cooldown/consume mana if interrupted before the Smash hits.
Targets will now be immune to the fear after 3 ticks, making the Maximum duration you can be feared 1s.
Increased Strength Scaling from 10% per tick to 12.5% per tick
“Jing Wei took a big hit after we removed the knockup and damage from Persistent Gust for enemies who walked into it after its initial deployment. We’re restoring these effects at a reduced strength, ensuring foes still need to respect the gust when chasing or retreating. At the same time, this adjustment prevents her from regaining the free wave clear that originally prompted the change.”
Again applies a Knockup to enemies who walk into it after the initial burst, at 60% of the initial burst.
Again applies Damage to enemies who walk into it after the initial burst, at 60% of the initial burst.
Protections gained from the Grabbing a god persist for 3s after the dash ends. This does not apply to the Aspect grab.
Adjusted hit timing to better match attack animations.
“Princess Bari launched with a moderate win rate in all modes, which often indicates she’s slightly overtuned—new gods generally take time for players to master. To stay ahead of this learning curve, we’re nerfing Reverent Steps, a key contributor to her late-game strength.”
Arrows fired now have 10% Strength Scaling.
“Susano has continued to struggle despite our recent buff attempts, so we’re implementing more significant changes to help him thrive. His original Smite 1 Passive was a powerhouse, but the newer version proved too difficult to fully utilize. By cutting the stacks in half, Susano can now build and maintain his passive more easily, although it still requires three inhand cancels for its full effect. We’ve also made Storm Kata’s Dash cancellable for smoother follow-up, and increased Typhoon’s quick-fire damage to bring it closer to its Smite 1 parity.”
Damage Dealt increase triggers at 3 stacks.
The dash can now be cancelled early.
Increased uncharged damage from 50% Max to 80% Max.
New Aspect releasing the week of March 31 - Aspect of Downpour
Mending Waters no longer affects allies but stops and bounces on enemy gods, dealing damage, shield damage and providing Yemoja 6/7/8/9/10 Int per hit, stacking up to 6 times, for 10s.
Fixed the tooltip not displaying the Talent Damage numbers.
Fixed the tooltip not displaying the Talent Damage numbers.
This ability can bounce to the same god once and hit the same target twice
Items
2600g
40 Strength
400 Max Health
5 Health Regen
Passive: After applying a Hard Crowd Control to an enemy god, mark them with a rune for 5s. Basic Attack them to forge that rune dealing 50 + 50% of your Item Protections as Magical Damage. This can only occur once every 40s. Hard Crowd Control applied to enemy gods while on cooldown reduces the cooldown by 3s.
Builds from
2450g
60 Magical Protection
250 Max Health
Passive: You take 10% reduced Basic Attack damage. Taking Basic Attack damage reduces this item's cooldown by 2s.
Active: Your next ability that damages an enemy god will silence them for 1.5s. Cooldown: 80s.
Builds from :
650g
20 Intelligence
75 Max Health
Passive: Damaging an enemy with an ability heals 3 Health and 4 Mana, once per target per ability. Heal an additional 3 Health and 4 Mana if this was a god. Requires level 20 to upgrade
2150g (1500g to upgrade from Vampiric Shroud)
60 Intelligence
225 Max Health
Passive: Damaging an enemy with an ability heals 1% Health and Mana, once per target per ability. Heal an additional 1% Health and Mana if this was a god. For every Kill you have this game, increase the Heal by 0.1%.
“Bumba’s Dagger and Spear were seeing significantly less play than Cudgel. We are moving Bumba’s to be more focused for Attack Speed focused Junglers, both in the stats provided by Golden Dagger, but carrying the passive and stats through to Spear.”
No longer provides 50 Mana.
Now provides 10% Attack Speed.
No longer provides Cooldown Rate.
Now provides 200 Max Health
Now provides 25% Attack Speed.
No longer provides a buff and heal upon defeating Jungle Camps, Structures, and Jungle Bosses die.
Now provides “Basic Attacks deal 15% bonus Physical Damage to all enemies within 1.92m of the target.”
Fixed the tooltip stating it provided 7.5% Penetration per stack. This was giving 6%, matching The Executioner.
“Sunder was the least purchased and performing Relic. We wanted to give it more offensive lethality but allow players to more frequently use its effect to quickly farm the Jungle and make it easier to have it available for objective control.”
Cooldown Reduced by 30s if used only on Jungle Monsters/Bosses.
“With our item pacing changes, we reduced gold gain slightly across the map. This adjustment largely keeps War Flag and Selflessness in line with that shift.”
“With our item pacing changes, we reduced gold gain slightly across the map. This adjustment largely keeps War Flag and Selflessness in line with that shift.”
Fixed an issue where this item was providing extra Mana instead of Mana regen
Modes
Bug Fixes
Enhanced Warding Gust (2) Cone VFX will now play more consistently
General
Welcome to SMITE 2’s OB6 Update! Prepare yourselves for a truly magical patch as the legendary wizard Merlin joins the battleground of the gods. Equipped with three potent stances-Arcane, Fire, and Ice-Merlin unleashes an arsenal of versatile abilities. From conjuring celestial orbs in Eclipse to channeling scorching beams in Radiate and freezing foes with Frostbolt, Merlin epitomizes high-octane spell-slinging at its finest. His Elemental Mastery Ultimate even switches stances on the fly, keeping enemies guessing as they struggle to keep up with his rapid-fire combos and shapeshifting bursts of power.
But Merlin is only the beginning! OB6 introduces the brand-new Aspect of Pandemonium for those who crave unpredictability, a groundbreaking Prisms system that unlocks alternate color schemes and VFX for select skins, and a slew of new and returning cosmetics-from the flashy Stumble Blade Susano to classic fan-favorites. On the gameplay front, expect improved movement mechanics, updated conquest camps, and item changes that tweak both new and familiar builds. Whether you’re looking to master the arcane arts with Merlin, experiment with fresh jungle starts, or showcase your style with vibrant Prisms, OB6 has something to captivate every SMITE 2 player.
See below for the full patch notes and dive into the details of each new feature, balance adjustment, and cosmetic release. The battleground is evolving-don’t miss your chance to harness Merlin’s magic and take charge of the new era in SMITE 2!
Note: These notes represent all documented changes as of March 21, 2025. Additional notes prior to release on March 24th may be added.
General

General
General
Modes



General