
Princess Bari
The Divine Mudang
Primary Stat
INTSTATS
Recent Princess Bari Builds
View allAA adc build
Princess Bari
Start

S

1

R

C1
Final

S

1

2

3

4

5

6

R
by Weak3n -
OB9 - Up To Date
Crit ADC build
Princess Bari
Start

S

1

R

C1
Final

S

1

2

3

4

5

6

R
by Weak3n -
OB9 - Up To Date
ADC Crit Build
Princess Bari
Start

S

1

R

C1
Final

S

1

2

3

4

5

6

R
by Weak3n -
OB8 - Out Of Date
Most Popular Princess Bari Items
Princess Bari Ability Priorities
Princess Bari Ability Priorities coming soon!
Princess Bari Abilities
Passive - Mystic Surge

Accumulate Spirit by dealing damage to enemies. Upon reaching 100 Spirit you enter Mystic Surge for 5s and can use any of your first 3 abilities with no cooldown. Abilities used this way have a bonus effect.
• Gain bonus Strength, Intelligence, and Attack Speed while in your Mystic Surge based on the rank of Spirit's Cadance
• Gain bonus Strength, Intelligence, and Attack Speed while in your Mystic Surge based on the rank of Spirit's Cadance
AttackSpeed -
10 / 14 / 18 / 22 / 26 / 30
GodHit -
5 / 5 / 5 / 5 / 5 / 5
Intelligence -
10 / 20 / 30 / 40 / 50 / 70
MinionHit -
2 / 2 / 2 / 2 / 2 / 2
Strength -
7 / 14 / 21 / 28 / 35 / 49
Princess Bari Basic Attack

Fire a projectile that deals Magical Damage to the first enemy hit.
• Mystic Surge: Deals 50% Damage to enemies within 2.4m of where the projectile stops
• Mystic Surge: Deals 50% Damage to enemies within 2.4m of where the projectile stops
MagicalScaling -
20
PhysicalScaling -
100
RadiusCheat -
0.48
RangeCheat -
8.8
Ability 1 - Sacred Bell

Lob a bell, dealing Magical Damage to enemies where it lands. Warding Gusts or Reverent Steps push the Bell, dealing Magical Damage and Slowing enemies hit.
• Mystic Surge: +20% Lob Damage and now applies a Slow. +20% Rolling Damage and now applies a Stun. The Bell itself is 1.67x the size
• Mystic Surge: +20% Lob Damage and now applies a Slow. +20% Rolling Damage and now applies a Stun. The Bell itself is 1.67x the size
Cooldown -
15 / 14.5 / 14 / 13.5 / 13
Damage -
65 / 105 / 145 / 185 / 225
Radius -
2.4 / 2.4 / 2.4 / 2.4 / 2.4
Range -
8.8 / 8.8 / 8.8 / 8.8 / 8.8
RollingDamage -
45 / 75 / 105 / 135 / 165
SlowAmount -
20 / 20 / 20 / 20 / 20
SlowDuration -
1.5 / 1.5 / 1.5 / 1.5 / 1.5
Ability 2 - Warding Gust

Swipe your fan dealing Magical Damage to enemies and Knockback enemies who are close.
• -30% Damage to enemies further away
• Mystic Surge: +20% Damage and Knockback. Bells pushed are treated as Mystic Surge Bells
• -30% Damage to enemies further away
• Mystic Surge: +20% Damage and Knockback. Bells pushed are treated as Mystic Surge Bells
Angle -
70 / 70 / 70 / 70 / 70
Cooldown -
14 / 14 / 14 / 14 / 14
Damage -
65 / 110 / 155 / 200 / 245
Range -
22 / 22 / 22 / 22 / 22
RangeInner -
5.2 / 5.2 / 5.2 / 5.2 / 5.2
RangeOuter -
9.3 / 9.3 / 9.3 / 9.3 / 9.3
Ability 3 - Reverent Steps

Dance for a short burst of speed in any direction, then fire a projectile dealing Magical Damage when it ends.
• Hitting a god grants 50 Spirit and reduces this ability’s Cooldown by 25%
• Mystic Surge: +20% Damage, dealt instantly in a line. Bells pushed are treated as Mystic Surge Bells
• Hitting a god grants 50 Spirit and reduces this ability’s Cooldown by 25%
• Mystic Surge: +20% Damage, dealt instantly in a line. Bells pushed are treated as Mystic Surge Bells
Cooldown -
15 / 15 / 15 / 15 / 15
Damage -
10 / 45 / 80 / 115 / 150
Radius -
0.64 / 0.64 / 0.64 / 0.64 / 0.64
Range -
8.8 / 8.8 / 8.8 / 8.8 / 8.8
Ability 4 - Spirit's Cadence

Conjure a spiritual dance that pulses three times. The first two pulses deal Magical Damage. The last pulse deals Magical Damage. Pulses apply a stacking Slow.
• You and allies in the area gain Guarding Spirits for 4s. When taking lethal damage become Immune, Silenced, and Disarmed for 1.5s
• Casting this ability immediately places you in Mystic Surge for 10s
• You and allies in the area gain Guarding Spirits for 4s. When taking lethal damage become Immune, Silenced, and Disarmed for 1.5s
• Casting this ability immediately places you in Mystic Surge for 10s
Cooldown -
100 / 100 / 100 / 100 / 100
FinalDamage -
100 / 140 / 180 / 220 / 260
PulseDamage -
50 / 70 / 90 / 110 / 130
Radius -
5.6 / 5.6 / 5.6 / 5.6 / 5.6
Range -
8.8 / 8.8 / 8.8 / 8.8 / 8.8
SlowAmount -
15 / 15 / 15 / 15 / 15
SlowDuration -
2 / 2 / 2 / 2 / 2