- Successful attacks and abilities against enemies add to your combo. Each time combo reaches 8, you gain a shield based on your Max Health as well as Movement Speed and Strength. This may stack up to 3 times.
OB42
Gods
Combo now stacks up to 999. Mystic Rush is replaced by an activator that lets you fire enhanced versions of your regular abilities. Using enhanced ability consumes all Combo, grants Shield equal to a percentage of your Max Health, and if you have 50 or more Combo, a buff based on how much Combo was consumed.
Ravana Race to Radiant, Aug 25 - Sep 1
Medusa Race to Exalted, Sep 1 - Sep 8
Gods
Heal Per Tick: 15 | 21 | 27 | 33 | 39
Heal Scaling Per Tick: 3.5% Intelligence to 6% Intelligence
Heal Per Tick: 10 | 13 | 16 | 19 | 22
Self Heal Scaling Per Tick: 3.5% Intelligence to 7% Intelligence
Ally Heal Scaling Per Tick: 2.5% Intelligence 7% Intelligence
Damage Scaling Per Tick: 17.5% Intelligence to 5% Intelligence
No longer grants Jealousy to Aphrodite
Heal: 30 | 50 | 70 | 90 | 110 to 25 | 45 | 65 | 85 | 105
Heal Scaling: 25% Intelligence to 35% Intelligence
Heal: 10 | 15 | 20 | 25 | 30 to 8 | 13 | 18 | 23 | 28
Heal Scaling: 3% Intelligence to 6% Intelligence
Heal: 12 | 15 | 18 | 21 | 24 Per Target to 10 | 13 | 16 | 19 | 22 Per Target
Can now only heal from up to 4 enemies per use
Bonus Heal Scaling: 0.5% Max Health
Heal: 10
Heal Scaling: 12.5% Intelligence to 20% Intelligence
Heal Amount Per Level: 1
Heal Per Tick: 8 | 11 | 14 | 17 | 20
Heal Scaling Per Tick: 2.5% Intelligence to 5% Intelligence
Heal: 25 | 40 | 55 | 70 | 85 to 25 | 50 | 65 | 80 | 95
Heal Scaling: 8% Strength + 8% Intelligence to 8% Strength + 15% Intelligence
Heal: 15 | 25 | 35 | 45 | 55
Heal Scaling: 3.5% Intelligence to 6% Intelligence
Heal: 60 | 75 | 90 | 105 | 120
Heal Scaling: 12.5% Intelligence to 20% Intelligence
Damage Scaling changed from 5% Magical Protection + 5% Physical Protection to 10% Intelligence
Heal: 12 | 16 | 20 | 24 | 28 to 12 | 18 | 24 | 28 | 32
Heal Scaling: 5% Magical Protection + 5% Physical Protection to 10% Intelligence
Heal: 75 | 110 | 145 | 180 | 215
Heal: 45 | 70 | 95 | 120 | 145 to 30 | 55 | 80 | 105 | 130
Heal Scaling: 6% Intelligence to 10% Intelligence
Heal: 45 | 70 | 95 | 120 | 145 to 30 | 55 | 80 | 105 | 130
Heal Scaling: 6% Intelligence to 10% Intelligence
Heal Per Tick: 4 | 8 | 12 | 16 | 20 to 2 | 6 | 10 | 14 | 18
Heal Scaling Per Tick: 0.75% Intelligence to 1.25% Intelligence
Heal: 10 | 19 | 28 | 37 | 46
Heal Scaling: 3.5% Physical Protection + 3.5% Magical Protection + 3.5% Intelligence to 2.5% Physical Protection + 2.5% Magical Protection + 8% Intelligence
Initial Heal: 60 | 75 | 90 | 105 | 120 to 50 | 65 | 80 | 95 | 110
Delayed Heal: 25 | 26.25 | 27.5 | 28.75 | 30% of Recent Damage Taken
Heal: 10 | 15 | 20 | 25 | 30 per stack to 12 | 17 | 22 | 27 | 32 per stack
Heal: 45% Protections
Minion Heal: 8 | 11 | 14 | 17 | 20
Heal: 10 | 20 | 30 | 40 | 50 to 8 | 16 | 24 | 32 | 40
Heal Scaling: 12.5%
Heal: 30 | 35 | 40 | 45 | 50 to 20 | 25 | 30 | 35 | 40
Heal Scaling: 25%
Heal: 40% of Damage Blocked
Heal Scaling: 5% Intelligence to 8% Intelligence
Damage reduced from 95 | 155 | 215 | 275 | 335 to 80/130/180/230/280
Now grants allies 3 stacks of Speed Of Light
No longer grants Solar Rays
Now has 6% Intelligence Heal Scaling
Now has 50% Intelligence Heal Scaling
Heal: 8 | 10 | 12 | 14 | 16
Heal Scaling: 3% Intelligence to 6% Intelligence
Damage reduced from 95 | 155 | 215 | 275 | 335 to 80/130/180/230/280
Now grants allies 3 stacks of Speed Of Light
No longer grants Solar Rays
Now has 6% Intelligence Heal Scaling
Now has 50% Intelligence Heal Scaling
Quick update on our plans and general philosophy for healing and Enchanter items. We will be rolling out these changes and items across the next 2 updates. The first update will include changes to anti-heal and god healing. The second update will include the enchanter item pass.
In the next patch we will be increasing anti-heal to 40% for both items and god abilities. The intention is for anti-heal to be powerful and generally accessible. With this change there will also be changes to many gods with healing abilities. The goal with these changes is for gods to fit into 3 main archetypes alongside a gradient for abilities based on how much of the ability is focused on healing vs other effects.
Archetype 1 is gods that are generally tanky. These gods will typically have lower base healing with moderate scaling since scaling incurs a defensive tradeoff.
Archetype 2 is gods with high damage across their kit. These gods will typically have low to moderate base healing with low to no scaling. These are gods where they have healing in their kit but it is not intended to have a significant impact on their gameplay.
Archetype 3 is gods that are not tanky and do not have high sources of damage across their kit. These gods will typically have moderate to high base healing as well as moderate to high scaling.
Within these archetypes there are still some differences based on the amount an ability is focused on healing as mentioned above. For example,
Chaac will have better healing than
Cabrakan since more of the ability is focused around healing. This pass will also include some changes to better focus some gods and aspects into an enchanter playstyle such as
Aphrodite and
Eset aspect. Overall we expect healing to be a bit weaker overall into anti-heal but for gods that have healing as a main part of their kit to have access to better scaling options to offset the now stronger anti-heal. This should also be further supported in the second update which will include the enchanter item pass.
General
Gods
Items
Bonus Magical damage reduced from 10% of Targets missing Health to 8%
This can only affect Gods (no longer affects Jungle Bosses).
Modes
Conquest
Vs AI
Bug Fixes
Fixed Ix Chel no longer having the Gleaming Light or Threads of Light incorrectly put on cooldown when fired too fast or overlapping with a Rainbow Weaver Inhand
Fixed Ix Chel Rainbow Inhand not providing a aoe on target hit
Fixed Ix Chel having slightly shorter in hand attack range
Fixed Ix Chel Rainbow Crash’s movement speed incorrectly multiplying and giving the wrong amount
Fixed Ix Chel Threads of Light being able to damage towers
Fixed Ix Chel the Great End being able to heal the Titan
Fixed Ix Chel the Great End (Aspect) incorrectly stacking with Heartwood Charm
General
Everbloom
Medusa
Contents
Classic Traveler - Gecko Gladiator
Xing Tian
Contents
Marine Maiden
Ix Chel
Contents
New Twitch Drop Skin:
Ishtar - Rose Warrrior, available free via Twitch Drop rewards from Saturday, Aug. 29.
Featured Bundle:
Susano Stumble Blade
Quality of Life
Enhanced Context Ping and Auto VGS
examples:
When you ping via Minimap it also does different behaviors.
Minimap has 3 specific ping types
Normal ping will just work as how it is now. it won't auto play anything nor will it snap.
Attack + Retreat/Defend pings on the minimap will now auto play VGS depending on the target
Lastly, Auto VGS: