
Guan Yu
Saint of War
Primary Stat
STR
STATS
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Guan Yu Abilities

Aspect of the General
Battle Fervor now provides Intelligence instead of Attack Speed. Conviction now applies an additional Heal over Time and will share Protections from Taolu Assault. However, Guan Yu loses all Strength scaling and reduced Intelligence damage scaling.

P
Passive - Battle Fervor
Passive - Battle Fervor
Gain stacks of Fervor when dealing or taking damage.
- •Fervor provides Intelligence per stack
- •At Maximum Stacks it provides more Intelligence
Attack Speed Base At Max Stacks15
Attack Speed Per Level At Max Stacks0.5
Attack Speed Per Stack0.5
Intelligence At Max25
Intelligence At Max Per Level2
Intelligence Per Stack1

Guan Yu Basic Attack
Guan Yu Basic Attack
Deal Physical Damage to an enemy in front of you.
Magical Power
20
Physical Power
100
Range Cheat
1.92u
Cone Angle120

1
Ability 1 - Conviction
Ability 1 - Conviction
Heals nearby allies for {Heal} Health then apply a Heal over Time that heals {HoT} Health every .5s for 1.5s.
- •Healing allied gods reduced Guan Yu and his allies cooldowns
- •If Guan Yu has Protections stolen from Taolu Assault, allies gain them as well when initially healed
RankLevel 1
Ally Cooldown
1s
Cooldown
14s
Cost
45
Radius
4.8u
Self Cooldown
2s
Heal
55
Ho T8

2
Ability 2 - Warrior's Will
Ability 2 - Warrior's Will
Dash forward, dealing {DamageTalent} Physical Damage to and Slowing enemies you pass through.
- •Hitting enemy gods reduces your cooldowns
RankLevel 1
Cooldown
13s
Cooldown Reduction
2s
Cost
50
Damage
80
Damage Talent
80
Radius
0.96u
Range
5.05u
Slow
30
Slow Duration
2s

3
Ability 3 - Taolu Assault
Ability 3 - Taolu Assault
Swing your blade in a flurry, dealing {DamageTalent_Formula} [{DamageTalent_Scaling_Percent}] Physical Damage repeatedly and stealing their protections up to 3 times.
- •Damages 10 times in 3s
- •Every 25% Attack Speed causes it to damage 1 additional time
RankLevel 1
Cooldown
13s
Cost
55
Damage
14
Damage Talent
14
Range
4.8u
Protections Stolen3

4
Ability 4 - Cavalry Charge
Ability 4 - Cavalry Charge
Mount a warhorse gaining crowd control immunity. Strike enemies while riding dealing {DamageTalent_Formula} [{DamageTalent_Scaling_Percent}] Physical Damage. Dismount with a final swing that also Stuns all enemies hit.
- •Enemies hit by previous strikes take increased damage from the strike. This stacks
- •Swing faster as you gain Attack Speed
RankLevel 1
Cooldown
90s
Cost
80
Damage
85
Damage Talent
85
Radius
3.2u
Slow Amount
30
Stun
1.5
Slow Duration
2s
Escalation20