- While Strength exceeds Intelligence, Ability hits gran Stellar Flux which provides Attack Speed. Stacks decay every 3s. Otherwise, Basic Attacks grant Astral Flux. Abilities consume this for bonus Magical Damage and effects.
OB25
Gods
Flux becomes Cosmic Flux (Mitigation,decays). Decaying past 10 stacks Heals allies. Base damage +20%, Scaling - 20%. Convergence grants a mini version or itself to allies on God hit. Crashing Comet Stuns and Slows. Warp grans CC immunity to self and 1 nearby ally
Flux becomes Cosmic Flux (Mitigation,decays). Decaying past 10 stacks Heals allies. Base damage +20%, Scaling - 20%. Convergence grants a mini version or itself to allies on God hit. Crashing Comet Stuns and Slows. Warp grans CC immunity to self and 1 nearby ally
Gods
While in aspect, Artio no longer gains the benefits of Shapeshift’s passive Movement Speed and Mana Regeneration
No longer applies antiheal.
Now applies antiheal
Now applies antiheal
Decreased Heal Scaling: 6% Protections -> 5% Protections
Fixed an issue where Hun Batz’s Attacks were dealing 5 more damage than intended
Removed bonus damage
Now classified as a Ranged character
This affects certain item interactions such as Agility relic
Note - Jormungandr’s Movement speed penalty was already set to Ranged on release
Removed Movement Speed from Mastery bonus
Increased Dash Damage: 75/100/125/150/175 + 40% Strength + 65% Intelligence -> 120/140/160/180/200 + 50% Strength + 75% Intelligence
Increased Scaling: 35% Strength + 55% Intelligence -> 45% Strength + 65% Intelligence
While in aspect, Artio no longer gains the benefits of Shapeshift’s passive Movement Speed and Mana Regeneration
Decreased Heal Scaling: 6% Protections -> 5% Protections
Removed bonus damage
Increased Dash Damage: 75/100/125/150/175 + 40% Strength + 65% Intelligence -> 120/140/160/180/200 + 50% Strength + 75% Intelligence
Increased Scaling: 35% Strength + 55% Intelligence -> 45% Strength + 65% Intelligence
Items
Costs: 1250g
This item is used as a component when turning Relics into Actives.
Blink Rune + Mote of Chaos + 1250 Gold
+25 Strength
+45 Intelligence
+7.5% Stats from Items
On Use: Teleport up to 5.6m.
1s after Teleport: Deal 150 (+30% Strength/Intelligence) in a 3.2m radius. If this damages a god, reduce cooldown -50s.
Cooldown: 140s.
Aegis of Acceleration + Mote of Chaos + 1250 Gold
+20 Physical Protection
+20 Magical Protection
+7.5% Stats from Items
You become Invulnerable to all damage and healing for 3s, but you are Rooted and unable to act. You can reactivate to end this effect early.
While in Stasis, regenerate 30s worth of Health, 30s worth of Mana, and 10s worth of Ability Cooldowns.
Cooldown: 140s
Now Builds From:
Purification Beads + Mote of Chaos + 1250 Gold
NEW: +7.5% Stats from Items
Agility Rune + Mote of Chaos + 1250 Gold
+5% Movement Speed
+7.5% Stats from Items
Ranged Gods: +40% Attack Projectile Speed. +80% After using this active for 3s.
Melee Gods: -15% Attack Movement Penalty. -30% After using this active for 3s.
On Use: Dash in the direction you are currently moving.
Cooldown: 20s
Removed: Deal 175 (+25 per Level, caps at 500 at Level 13) True Damage to Jungle Monsters/Bosses.
Bleed is now applied to all enemies, not just gods.
Bleed deals 50 (+8 per level) 3 times over 2s to Jungle Monsters/Bosses.
Sundering Arc + Mote of Chaos + 1250 Gold
+25 Strength
+45 Intelligence
+7.5% Stats from Items
Bleed Enemies, dealing 25 (+4 per Level) True Damage 3 times over 4s. Jungle Monsters/Bosses take 50 (+8 per Level) instead.
Enemies who die explode, applying this effect to nearby enemies.
Over 3s
Phantom Shell + Mote of Chaos + 1250 Gold
+20 Physical Protection
+20 Magical Protection
+7.5% Stats from Items
Active: Create an area of safety at your location, granting a shield/phantom effect to allied gods when they first touch the area. The area mitigates 35% of all damage, up to a maximum of 400 + 50 Per Level Damage. Lasts 5s. Cooldown: 120s
Total Cost: 2600g
+250 Health
On Use: Choose a target location. After channeling for 2s, become a meteor and fly to that location, dealing heavy damage and knocking enemies straight up upon impact. Cooldown 140s.
Removed Current Active
NEW: On Use: Place a jade current at a target location.
After 1s it erupts, knocking away any god in the area, including allies.
Modes
Geb's attacks are ranged, travel slowly, and pierce with damage falloff. Shockwave deals circular damage, Crits, triggers on-hits, and grants Attack Speed on god hit. Stone Shield is self-only and buffs attack damage. Cataclysm causes Knockback rather than a Stun.
New: Aspect of the Squall target release date Jan 2nd
You gain Mana from Jungle monster kills and god kills and assists. Zephyr has a shorter range but fires 3 projectiles. Slipstream is always a dash and steals protections. Whirlwind attaches to you and explodes in a blast that knocks back enemies.
Bug Fixes
Gods
Artio - Artio A01 hit sound is easier to hear now that the sound is actually playing
General
Yule Cheer
Aphrodite - It’s cuffing season, and who better to spend the holidays with than the Goddess of love herself, Aphrodite? Come join her by the hearth this winter.
Contents
Wreck the Halls
Fenrir - Wreck the Halls with Hounds of Fury!
Contents
The World Kitty
Jormungandr - Here kitty kitty
Contents
General
Quality of Life
Modes