- Attacks and non- ultimate abilities cause enemies to bleed.
OB23
Gods
Horrible Burns no longer burns but provides lifesteal and lasts for a short duration.
One Thousand Cuts has a shorter cooldown, fires 2 swings, increasing attack speed thresholds and deals attack damage.
Trickster Spirit does less damage but provides an attack speed buff.
Horrible Burns no longer burns but provides lifesteal and lasts for a short duration.
One Thousand Cuts has a shorter cooldown, fires 2 swings, increasing attack speed thresholds and deals attack damage.
Trickster Spirit does less damage but provides an attack speed buff.
Gods
Increased Leap Tween Time: 0.79s to 0.84s
This ensures the animation will look like it lands at the correct time due to the buildup change.
Increased Leap Tween Time: 0.6 to 0.66
This ensures the animation will look like it lands at the correct time due to the buildup change.
This ensures the animation will look like it lands at the correct time due to the buildup change.
This ensures the animation will look like it lands at the correct time due to the buildup change.
Yemoja, and the recent addition of Aspect Eset have been very strong at higher levels of play, pushing out other gods with their high ranged pressure and base damage. We are adjusting all three in different ways tailored to their unique cases. However, wanted to be reserved as Lifebinder, a key rush item, is also receiving adjustments in this patch to reduce that early pressure.”
“Baron’s Support playstyle looks to be a solidly even split between his Aspect and Non-Aspect playstyles. As an offensive Aspect, it seeing this much success in the role points to an issue with his overall base damage. Vivid Gaze’s Base Damage is overall going down, but the double hit reward, especially with scaling, is going up.”
“Yemoja on the other hand is pretty firmly only using her non-aspect in Support, focusing our adjustments to her Support playstyle to be just nerfs. Her early game pressure is high, but we want her to return to her current strength by as early as mid game. Separately, her Aspect is getting some additional scaling to offset these adjustments and help bring up a struggling Aspect.”
Decreased Small Base Damage: 28/49/70/91/112
“Eset’s Aspect is doing very well in the support role, making her quite dominant in the role. Similar to the above gods, their early pressure contributes to her consistently entering the mid-game in a strong position where her bonus scaling and Movement Speed give her very good team utility and pressure. Toning these down should put her closer to the rest of the support cast.”
Fixed an issue where God decoys were providing stacks
NEW: If the first hit of a projectile is a Minion, you only gain 50% Healing. You gain an additional 50% if that same projectile hits an enemy god as well
NEW: If the first hit of a projectile is a Minion, you only gain 50% Healing. You gain an additional 50% if that same projectile hits an enemy god as well
Items
NEW: Now has a duration of 360 seconds (6 minutes).
Removed: Can no longer stack.
NEW: Now has a duration of 360 seconds (6 minutes).
Removed: Can no longer stack.
You can no longer fire abilities while dashing with Agility Relic.
Is now enabled in Ranked Conquest
Removed: +50 True Damage to Jungle Monsters
Now also increases Attack Damage by 50% to Jungle Monsters
NEW: On Jungle Monster Slain: Health Heal 10% of the slain Monster’s Health, +40 Mana.
Removed: +75 True Damage to Jungle Monsters, Bosses, and Structures.
Now also increases Attack Damage by 50% to Jungle Monsters & Bosses
Removed: +50% Damage to Structures
Removed: Attacks deal +50 True Damage to Jungle Monsters
Now also increases Attack Damage by 50% to Jungle Monsters
NEW: Now deals the bonus damage in a 1.92m radius of the target.
NEW: On Jungle Monster Slain: Health Heal 10% of the slain Monster’s Health, +40 Mana.
Removed: Attacks deal +75 True Damage to Jungle Monsters, Bosses, and Structures
Now also increases Attack Damage by 50% to Jungle Monsters & Bosses
Removed: +50% Damage to Structures
NEW: Now deals the bonus damage in a 1.92m radius of the target.
NEW: On Jungle Monster & Boss Slain: +10% Cooldown Rate for 30s
Removed: Ticks lower the cooldown of the Active Effect.
Removed: Current On Use.
NEW: On use: Gain 5% Lifesteal and decrease tick rate to every 0.33s, for 4s.
Fixed an issue where Lifebinder was dealing 120 + 5 Per Level to Minions. It now matches the listed damage.
Removed: All Stacking Mechanics
God Assists also grant the full heal.
NEW: Gain 2.5% Max Health Magical Shield every 3s, up to a maximum of 15% Max Health.
No changes, but moved into the Anit-Heal Section of the Store.
Builds from Engraved Guard (x2) + 950 Gold
Cost: 2550
+25 Physical Protection
+25 Magical Protection
+25 Basic Attack Power
Triggers only once per ability per target.
Per Stack:
-3% Movement Speed
-3% Attack Speed
4% Healing Stolen
Magical Damage = 40 + 20% Intelligence
Marks enemies for 6s
Can hit the same target more than once.
Cooldown: 15s. Mark: On Target Heals 50 Health: -0.25s Cooldown.
Passive: Enemies gain 1 stack for every 100 Health they restored within 12.8m. Stacks last 6s (Max 6).
Attack Hit: +Bonus Physical Damage to enemy hit
+0.5% (Per Mark Stack) Target Max Health
7.5% of the how much more Max Health they have
Got a new icon
Removed Movement Speed Reduction
NEW: While in the Jungle, or on restoring 5% of their Health, stacks are twice as effective.
No changes, but moved into the Anit-Heal Section of the Store.
General
Collect Peppermint Candies to unlock free skins and cosmetics!
Two Peppermint Candies are available for free. One is in the Advent Calendar, and the other is on the Wandering Market Path.
Travelers released during Yulefest also contain Peppermint Candies. In a change from The Reaping, these are now unlocked automatically upon purchasing the Traveler; Candies do not require Wandering Market Coins to unlock.
Yulefest - Advent Calendar
Wandering Market Path Refresh
A new track of 100% FREE rewards awaits you on the Wandering Market Path.
All players are reset to Wandering Market Level 1 for this new update, but you will retain all Coins earned previously.
General
Knit-Wit Anubis
The God of the Afterlife has traded mummies for mittens!
Contents
Darkest Knight Xbalanque
Moonlight is his ally. Justice his creed.
Contents
Royal Blue Pele
Cloaked in sapphire and frost, bringing regal gifts of elegance and grandeur.
Contents
General
Quality of Life
General
Modes
General
“Agni’s Aspect currently scales with the rank of the triggering ability, leading to his early game pressure to be quite high. A level 6 Agni with 3 ranks of Flame Wave will currently deal 108 Base, and potentially up to 180 Base at max stacks before we consider scaling. We are adjusting it to no longer consider the rank of the ability triggering and only consider Agni’s Level.The same situation with the new numbers would be 70 or 140 at max stacks. However, since we are overall reducing his early game lethality, we do want to ensure it scales to be a touch more threatening in the late game.”
Removed: Base Damage Per Ability Rank: 30/60/90/120/150
“Aladdin’s initial tuning and design decisions led him to state where he was the least popular gods in the game, while also being highly frustrating at top levels. Simply nerfing him would not resolve these issues, so we are doing more significant adjustments. We hope these adjustments let him shine better while maintaining him as a god that still requires a high skill ceiling to execute to the fullest.”
Wealth Wish
NEW: -1s Cooldown for each enemy slain. -5s for gods.
Adjusted some visual and audio tells for better clarity of these stages.
Fixed an issue where being crowd controlled would stop your ability to refire Kufic Invocation.
Increased Punch Scaling: 15% Int + 30% Str -> 20% Int + 35% Str
NEW: Genie Knockback now knocks away from the landing location.
Fixed an issue where the refire prompt would appear, even if you have no charge to use.
Removed: Self Heal up to 50% HP
Removed: Enemy Heal Up to 50% HP
Removed: As a result of the above, the Ultimate can deal damage to enemies below this 50% threshold and can kill enemies.
New: Gain 35% of Aladdin’s Max Health as a shield.
Enemy: Gain 35% Aladdin’s Max Health as a shield.
Reworked the Combat / Non-Combat Interaction
New: Cooldown is increased by a flat 30s on a successful Transfer to the lamp.
New: Will now apply your current Season effect to enemies hit.
Fixed an issue where this was granting a charge every 3 seconds passively, rather than the listed 4.
Fixed an issue where this was granting a charge every 3 seconds passively, rather than the listed 4.
Fixed an issue where this was granting a charge every 3 seconds passively, rather than the listed 4.