Hindu

Kali

Goddess of Destruction

Primary Stat
STR
STATS

Most Popular Kali Items

Starter

Bumba's Golden Dagger
43%

1

Bragi's Harp
29%

2

Ancient Signet
29%

3

Polynomicon
43%

4

Rod of Tahuti
14%

5

Rod of Tahuti
29%

6

Odysseus' Bow
43%

Relic

Blink Rune
71%

Kali Ability Priorities

Kali Ability Priorities coming soon!

Kali Abilities

Marked for Death
P

Passive - Marked for Death

Mark a god. Gain Physical Penetration against that god. Killing that god restores Health. Assists restore less Health. You also gain bonus gold bounty. Additionally, Basic Attacks and most abilities apply Rupture to enemies.
  • If a marked target dies, the enemy god closest to Kali becomes marked
  • You can use 'Interact' in the fountain to change your marked target
Rupture Damage
12
Rupture Damage Per Level
6
Heal Full
40
Heal Reduced
15
Rupture Heal
10
Rupture Heal Per Level
4
Gold20
Kali Basic Attack

Kali Basic Attack

Deal Physical Damage to an enemy in front of you.
Physical Power
100
Magical Power
20
Range Cheat
1.92u
Cone Angle120
Nimble Strike
1

Ability 1 - Nimble Strike

Leap dealing Physical Damage to enemies when landing. Heal Health if this ability landed on an enemy.
  • If you landed on an enemy god, heal for a percentage of their missing health
  • If you landed on multiple gods, restore based on the god that would heal you the most
  • Applies 2 stacks of Rupture
Rank
Level 1
Cooldown
13s
Cost
60
Range
8.8u
Damage
65
Radius
2.4u
Heal Flat
20
Heal Missing Health
10
Lash
2

Ability 2 - Lash

Throw 3 blades forward, each dealing Physical Damage and applying a bleed. The bleed deals Physical Damage every .5s for 3s.
  • Applies 1 stack of Rupture for each blade hit
Rank
Level 1
Cooldown
12s
Cost
60
Damage
35
Bleed Damage
5
Radius
0.48u
Incense
3

Ability 3 - Incense

Stun enemies with incense, gaining bonus STR and INT. Siphon targets, dealing Physical Damage and healing {Heal} Health per hit. Damage and Heal increased per Rupture stack, consuming them.
  • All heals after the first are reduced by 80%. The strongest heal is resolved first
  • Non-god targets with a stack of Rupture are damaged and restore health as if they had 3 stacks.
Rank
Level 1
Cooldown
15s
Cost
60
Damage
35
Damage Talent
55
Bonus Damage
8
Heal
20
Bonus Heal
10
Stun Duration
0.8s
Buff Duration
4s
Str Buff10
Int Buff15
Destruction
4

Ability 4 - Destruction

Become immune to displacement, slows, and roots. While active you gain increased Attack Speed, Lifesteal, Strength, and Intelligence.
  • Your Basic Attack Projectiles no longer stop on target hit
  • Your Basic Attack Projectiles apply 2 stacks of Rupture
  • Killing your Marked Target will reset this abilities cooldown, including if they are killed during the Ultimate
Rank
Level 1
Cooldown
90s
Cooldown Talent
50s
Cost
60
Damage
12
Radius
3.2u
Duration
3.5s
Duration Talent
4.5s
Str Buff10
Int Buff15
Lifesteal Buff15
Attack Speed Buff20