
Danzaburou

Dishonest Duplication- You have a chance of spawning a clone of yourself with each basic attack hitting an enemy Clones last 3s, deal 30% of your Basic Attack Damage and take 500% Increased Damage Clones have a 5% + 0.25% Per Level chance of spawning a clone Clones target the enemy that was hit when they were created
Fool's Gold- Roll out 3 money bags that deal Physical Damage to enemies hit and then explode dealing Physical Damage They stop on enemy gods, Trembling them and dropping a coin Coins can be picked up by yourself or allied gods to provide you 10 gold
Alluring Spirits- Drink some sake, Healing over time before throwing the bottle, dealing Physical Damage to enemies hit. On landing, the bottle applies a stacking Slow to enemy gods On reaching 3 stacks, they are Taunted towards the bottle
Tanuki Trickery- Create a field where you gain Movement Speed, Slow Immunity, your Basic Attack Movement Penalty is removed, and your Dishonest Duplication chance is doubled. When you leave the area, it disappears and you transform into a leaf while decoys mimic your movement Enemies in the field are Slowed As a leaf you gain increased Movement Speed, Slow Immunity, and a buff that causes your next Basic Attack to deal Physical Damage
Uproarious Rocket- Fire a rocket that locks onto enemy gods or reactivate this ability to become the rocket! The rocket deals Physical Damage, Stuns the first enemy god hit and explodes dealing Physical Damage.

Hercules

Apotheosis- Hercules gains Strength when enemy gods damage him. This stacks up to 3 times and lasts 5s. Additionally, hit a target with an ability to gain a stack toward achieving Apotheosis, or 2 stacks from his Ultimate.
- At 4 stacks, enter an empowered state that immediately subtracts 2s from active cooldowns and provides an additional Strength, Protections, and Cleaving basic attacks for the duration.
Driving Strike- Dash forward, dealing [95% STR] Physical Damage, Stunning and Pushing enemies hit
Earthbreaker- Create a rift that deals [75% STR] Physical Damage to enemies in front of you. Enemies hit by the end area are Pulled to you.
Mitigate Wounds- Immediately Heal yourself, and gain Attack Speed and Protections for 4s. At the end of the duration Heal yourself again for a percentage of damage taken during the effect
Excavate- Hurl a boulder at a location, Displacing enemies straight up at the landing spot. The boulder then rolls and bounces off walls, dealing [105% STR] Physical Damage to enemies hit.
General
- Deals Physical Damage
- Hybrid Scaling
- Ranged Basic Attacks
New Passive: Dishonest Duplication
- You have a chance of spawning a clone of yourself with each basic attack hitting an enemy
- Clones last 3s, deal 30% of your Basic Attack Damage and take 500% Increased Damage
- Clones have a 5% + 0.25% Per Level chance of spawning a clone
- Clones target the enemy that was hit when they were created
General
- Deals Physical Damage
- Strength Scaling
- Melee Basic Attacks
New Passive: Apotheosis
- Hercules gains Strength when enemy gods damage him. This stacks up to 3 times and lasts 5s. Additionally, hit a target with an ability to gain a stack toward achieving Apotheosis, or 2 stacks from his Ultimate.
- At 4 stacks, enter an empowered state that immediately subtracts 2s from active cooldowns and provides an additional Strength, Protections, and Cleaving basic attacks for the duration.