- You are immune to Hard Displacement, but are instead dazed, a debuff that slows you and increases the damage you take.
OB17
Gods
Toxic clouds do not deal tick damage but allied gods within them gain Damage Reduction. Within them, you do not gain Cooling but lower cooldown for Venomous Haze. Consuming Bellow does not deal bonus damage but allies gain INT and STR. Submerge Knockup height is increased.
Toxic clouds do not deal tick damage but allied gods within them gain Damage Reduction. Within them, you do not gain Cooling but lower cooldown for Venomous Haze. Consuming Bellow does not deal bonus damage but allies gain INT and STR. Submerge Knockup height is increased.
Gods
Fixed an issue where this ability was not providing the Mana Heal effect when picking up a Heart and was also not providing Cupid Health when allies picked up a Heart
Updated tooltip to state that Suntouched cannot trigger again while Suntouched is active.
Fixed an issue where he would get the previous ranks Strength and Lifesteal while in Axe Stance, if he ranked the ability in Axe Stance.
“Short range Earthshakers should be less impactful, but max range Earthshakers will remain hitting as hard as they currently do.”
Gods
Items
Now only triggers on God Damage
“Soul Gem’s healing was unchanged in the healing pass, as we felt it was underperforming and remaining where it was could bring it into a good spot. However, it still underperforms where it was in Smite 1. One major reason is that it didn’t consider ally god hits. We are fixing that, giving gods who can buff or heal themselves and allies a much easier way to stack, giving them more control over reaching the effect. With this change the healing may now be too easily available, so we are doing a rough approximation of the Healing Pass to its heal, but giving it more raw Intelligence to help it feel like a strong pick and further bolster the passive damage boost it can trigger.”
Adjusted so that it now considers abilities that hit allies for stacking.
Stack Proc happens once per ability.
Damage Proc happens once per target per ability.
“Daybreak Gavel and Soul Gem were already close in their raw effect, but with the change to Soul Gem they really occupy a very similar space. We are adjusting Daybreak to focus more on gaining raw Strength or Intelligence than bolstering just the next ability, separating it out from Soul Gem.”
Removed: On Ability Use: Consume all Stacks, this ability is +10% Strength and Intelligence scaling per stack (max 40%).
NEW: On Non-Healing Ability Use: Consume all Stacks, gaining +13 Strength or +16 Intelligence (based on highest item stat) for 8s per Stack (max 4)
Typhon’s Spawn will now only consider targets in combat to attack.
Will prioritize Gods over any other target.
Typhon’s Spawn will now retreat to their owner if they are separated by more than 13.2m.
Bug Fixes
Audio
General
Infinite Duality Agni
Contents
Infinite Overseer Cerberus
Contents
Quality of Life
General
Modes