- Gain Physical Penetration and Intelligence for each 1% of your Max Health taken as damage.
- New Feature: Each stack fades 10 seconds after the damage was taken.
- Stack count cannot drop below the percentage of your current missing health.
CA6
Gods
Gods
Updated description to show the proper amount of Protection Reduction
Increased Final Damage from 100/145/190/235/280 + 80% STR to 110/155/200/245/290 + 90% STR
Decreased Vortex Strength by 10%
Decreased Hysteria Vortex Strength by 20%
Decreased % Health Scaling from 5% Protections to 2.5% Protections
Increased Damage Scaling from 85% STR + 50% INT to 90% STR + 65% INT
Adjusted Damage Scaling from 85% STR + 85% INT to 100% STR + 70% INT
Adjusted Explosion Damage Scaling from 60% STR + 60% INT to 50% STR + 80% INT
Increased Damage Scaling from 55% INT to 65% INT
Adjusted this ability’s range to better match the visual
Increased Damage from 30/55/80/105/130 + 15% INT to 40/65/90/115/140 + 20% INT
Adjusted Shield Health Scaling from 15% INT to 5% Max Health
Decreased Damage from 50/80/110/140/170 + 30% INT to 50/75/100/125/150 + 25% INT
Items
300g
2 Mana Regen
Builds from Reliquary + Gem
900g
20 Intelligence
4 Mana Regen
Adjusted Recipe from Oracle Staff to Oracle Staff + Soul Reliquary
Adjusted Recipe from Ring of Dispel to Adroit Ring + Killing Stone
Adjusted Recipe from Caestus to Adroit Ring + Skeggox
Adjusted Recipe from Adroit Ring + Skeggox to Caestus + Skeggox
Adjusted Recipe from Adamantine Sickle to Adamantine Sickle + Manchu Bow
Added 15% Attack Speed
Adjusted Recipe from Manchu Bow + Mana Tome to Manchu Bow + Soul Reliquary
Removed Mana
Added 25 INT
Removed Strength
New effect: Provides 15 Strength or 20 Intelligence depending on which stat is higher.
Removed Strength
New effect: Provides 35 Strength or 60 Intelligence depending on which stat is higher.
Removed Strength
New effect: Provides 15 Strength or 20 Intelligence depending on which stat is higher.
Removed Strength
New effect: Provides 35 Strength or 60 Intelligence depending on which stat is higher.
Bug Fixes
Fixed issues where she could move while transforming during rooted Ultimate abilities (Anubis and Ymir ults)
Fixed issues with her Mastery skin AOE Basic Attack VFX being too bright and distracting
Updated her Ultimate wheel to always be on Normal cast while on controller to match SMITE 1. Players no longer need to hold the button while picking on different cast mode types
Fixed an issue where the description of Broken Weave was reflecting the incorrect value for the Attack Speed buff
Fixed an issue where Disapparate wasn’t playing a voiceline 100% of the time when activated like SMITE 1
Fixed an issue where Solar Blessing wasn’t playing a voiceline 100% of the time when activated like SMITE 1
Fixed issues with his Cacodemon skin missing Jokes, Laughs, and Taunts
Updated the tooltip description of his Passive to mention the permanent Strength gain from getting kills inside his Ultimate
Fixed an issue with her Heavenly Reflection mirror gaining charge excessively fast on basic attack item proc damage
Fixed an issue where minions were body blocking him in his Ultimate form
Fixed an issue where if he Brutalized while Mordred was using his charged Ultimate ability, he could sometimes get stuck in walls
Fixed issues where these item passives wouldn’t apply correctly if players were stacking Book of Thoth and gained stacks to go over the passive thresholds for Intelligence
Fixed issues where these item passives wouldn’t apply correctly if players were stacking Book of Thoth and gained stacks to go over the passive thresholds for Intelligence
Fixed an issue where the toggle would deactivate when CC’d
Fixed an issue where the toggle would deactivate when CC’d
Fixed Anhur bot not using his Pillar
Modes
General



General
Modes