NEW SMITE 2 Exclusive Goddess:
Hecate
Voiced By: Katiana Sarkissian
For details on Hecate’s design goals, intent, and process - see the linked Blog Post
Hecate Basic Attack- Fire a projectile that deals Magical Damage to the first enemy hit.
- Projectile stops on first target hit and does not pass through walls.
- Damage Scaling: 100% Strength+20% Intelligence
- Range: 8.8m
- Radius: 0.48m
Mythic Ritual- Interact with allied Structures to channel and create a buff area that provides Health and Mana regeneration to gods in the area. Interact with allied gods only if they have recently earned a kill to channel and increase their Strength and Intelligence.
- Channel time is 2 seconds.
- Can move while channeling. Channel will not be interrupted if the target or Hecate get out of range.
- Structure buff area has infinite duration. Only 1 Structure can be buffed at a time. If a new one is buffed the previous one will lose the effect.
- Must complete the ritual on a player within 30 seconds of that player getting a kill.
- Health Regen: 2 + 0.25 Per Level
- Mana Regen: 2 + 0.25 Per Level
- Strength: 5 + 2 Per Level
- Intelligence: 8 + 3.2 Per Level
- Buff Duration: 300s
Triplicate Form- Fire a projectile that alternates between Power Form and Hex Form on each activation.Power Form deals Magical Damage and Marks enemies hit. Marked enemies take bonus Magical Damage damage when they are damaged by gods. Hex Form deals Magical Damage and Mesmerizes enemies hit.
- Projectiles both pass through and damage all enemies and pass through walls
- Both projectiles linger at max range for 1s and can still hit enemies. Each projectile can only hit an enemy 1 time.
- Only damage dealt by the basic attacks and abilities of gods triggers the bonus damage from the Mark.
- Damage: 60/110/150/190/230
- Damage Scaling: 70% Intelligence
- Bonus Damage: 10/15/20/25/30
- Bonus Damage Scaling: 5% Intelligence
- Mark Duration: 6s
- Mesmerize Duration: 1s
- Range: 11.2m
- Radius: 0.75m
- Cooldown: 7s
- Cost: 40/50/60/70/80
Spell Eater- Create a Sigil that charges up when gods activate abilities in a large area. Reactivate to deal Magical Damage to enemies in the targeted area. Damage can increase by up to 120% at full Charges.
- Max Charge of 12.
- Damage is increased by 10% per Charge.
- Max Damage is 220% base damage and scaling.
- Damage: 70/115/160/205/250
- Damage Scaling: 45% Intelligence
- Charge Radius: 20m
- Attack Range: 9m
- Attack Radius: 3.2m
- Cooldown: 8s
- Cost: 50/60/70/80/90
Repel Magic- Lock on to yourself or an allied god to grant them a Magical Shield and deal Magical Damage to enemies around them.Activating this ability increases your Movement Speed and provides Spell Eater with 3 charges instead of 1.
- Magical Shields are HP shields that only absorb Magical Damage. They stack with HP Shields.
- Damage: 85/130/175/220/265
- Damage Scaling: 85% Intelligence
- Magical Shield Health: 60/120/180/240/300
- Movement Speed: 5/7.5/10/12.5/15%
- Buff Duration: 6s
- Range: 8.8m
- Radius: 3.2m
- Cooldown: 12s
- Cost: 30/35/40/45/50
Open the Gates- Create two portals that deal Magical Damage to enemies after a delay. Gods who are hit are Stunned, and then Displaced to the opposite
portal. You and allied gods can interact with the portals to Teleport between them. - One Portal is always opened right in front of you, the other is opened at a targeted area.
- Enemies that
cleanse or immune the Stun will not be Teleported. - The initial delay is 1.5s
- The Interactable Lifetime is 30s.
- You and allies can interact with the portals any number of times.
- Damage: 220/290/350/410/470
- Damage Scaling: 80% Intelligence
- Stun Duration: 1s
- Range: 14m
- Radius: 4.8m
- Cooldown: 90s
- Cost: 90
“The Hand of Death enters the battleground!
Thanatos excels are dishing out high burst damage, hunting down low health enemies, and quickly chaining kill after kill when played well.
His kit itself is focused and successful at this playstyle. Our focus for bringing him to Smite 2 is looking for Quality of Life improvements and smaller adjustments to help him better excel.
Scent Of Death now provides an extra layer of danger for enemies in execute range, providing Thanatos raw bonus damage for all of his abilities. With this active a
Death Scythe is nearly an execute unto itself.
Soul Reap has also been sped up, lowering the time for his full burst to be realized.
Additionally a few smaller issues surrounding Thanatos in Smite 1 have been resolved, such as him not benefitting from his Passive Cooldown Reduction on Death Scythe if used too close to an enemy or the self root duration when he lands from his ultimate. Enemies in Execute range also cannot hide in Stealth Areas from Thanatos so watch out!
Thanatos mains should feel the core identity of Thanatos remains as strong as ever, with bonus elements that either amplify this identity or smooth out the experience overall.”
Thanatos Basic Attack- Deal Physical Damage to an enemy in front of you.
- Thanatos has a 3 hit chain. Attacks in an order of 1 / 0.75 / 1.5x damage and swing time. The final swing hits all targets in range.
- Known Issues
NEW Goddess:
The Morrigan
“The Morrigan is a unique addition this early in the roster. Transforming into gods presents unique challenges that go to the heart of how we build gods; and when she was added into Smite 1 she was well into the second half of the total roster. In Smite 2 we had the opportunity to have a version of her ult working and baseline functional since even before we announced, and with this release we have worked to resolve a significant amount of issues, networking problems, and general stability to support this ability.
It is still however a very technically difficult ability with many possible combinations, so be on the lookout for issues or problems that arise during this Alpha weekend!
Additionally, The Morrigan’s playstyle is very much focused around the ult, with her base kit focused more on stealth, trickery, and assassination level burst. In Smite 2 we wanted to focus on improvements to the Ult and how it interacts with the new systems in Smite 2 while amping up the trickery feel.
Confusion now provides vision (especially potent for scouting stealth areas) and has been reworked to be more convincing. It should be more difficult to tell The Morrigan turned into a clone and when hit the clone will let you know you fell for the ploy.
Her Ultimate has a few rule changes that are important to note.
- The Morrigan now knows the skill leveling order of the god she transforms into. This means you no longer have to max a specific rank so you spike a god's useful ability. If you overlevel your transform target it will defer to that gods Auto Skill once it has allocated the order it did know.
- Example : A
Ymir ranks his 2, 3, 2, 1, 4. A Level 5 Morrigan transforms into this Ymir, and will have these points allocated in the same way; regardless of how she ranked her abilities.
- The Morrigan also copies items, including active items. For now, Active Items will also have their cooldown reset.
- And one larger known issue we want to draw attention to.
- In future tests she will also copy the ward and defensive choice of the god; but this will inherit her own current cooldown. For Alpha Weekend 3 however, she will default to Blink and a Ward that won’t have a cooldown.
Finally, one more change that didn’t make it in this weekend but will happen in the next test is her Passive Damage Over Time will be able to proc
Dark Omen. This gives her a meaningful way to exert more mage like pressure on her own."
The Morrigan Basic Attack- Throw a projectile forward that deals Magical Damage to enemies hit.
- The Morrigan has a 3 hit chain. Attacks in an order of 1 / 1 / 1x damage and fire time.
- Damage Scaling: 100% Strength+20% Intelligence
- Range: 8.8m
- Radius: 0.48m
Doomsayer- Your Basic Attacks have a 3 hit chain. The final Basic Attack explodes, dealing 9% of the target's Health over 3s.
- This Damage Over Time can Crit.
Deadly Aspects- Deal Magical Damage and Stun enemies in front of you after a brief buildup.
- The buildup for this ability does not break Confusion's Stealth.
- Damage: 80/135/190/245/300
- Damage Scaling: 75% Intelligence
- Stun Duration: 0.75s
- Cone Angle: 45 degrees
- Cooldown: 12s
- Cost: 60/65/70/75/80
Dark Omen- Fire a projectile that deals Magical Damage. Enemy gods hit are marked. The mark explodes for Magical Damage when that god is damaged by any god ability.
- Initial Damage: 45/75/105/135/165
- Initial Damage Scaling: 40% Intelligence
- Mark Damage: 45/75/105/135/165
- Mark Scaling: 40% Intelligence
- Minion Damage: 90/150/210/270/330
- Minion Damage Scaling: 60% Intelligence
- Range: 11.2m
- Radius: 0.8m
- Cooldown: 7s
- Cost: 60/65/70/75/80
Confusion- Stealth immediately and gain Movement Speed. Send a clone of yourself to a target location.
- When the clone is damaged it will appear as an illusion. It will change appearance and lose its health bar.
- The clone grants vision around itself.
- Taking damage while stealthed breaks the effect.
- Movement Speed: 30/32.5/35/37.5/40%
- Buff Duration: 3/3.5/4/4.5/5s
- Clone Lifetime: 10s
- Cooldown: 15s
- Cost: 60/65/70/75/80
Changeling- Select a target to transform into. Gain access to their abilities and items for 10 seconds.
- If the god you transform into has an Ultimate Cooldown longer than this Ultimate's Cooldown, use the transformed targets Cooldown instead.
- You will copy all their abilities and items, all with no cooldown.
- You will copy their ability ranks. If your level is different to the transform target's it will use the order they ranked their abilities, filling with Auto Skill as needed.
- If you are in the middle of firing an ability when the transform times out, you will detransform the moment that ability fire ends.
- Cooldown: 140/130/120/110/100s
- Cost: 100
- Known Issues
Doomsayer- She will be able to proc Omen using her Passive DoT, but this is currently not implemented.
- Basic attacks are highlighting all targets in her Passive AoE zone.
Deadly Aspects- Clones don’t have a stealth material applied if she pre-fires the ability while stealthed. Enemies do not see her clones during this instance, this is visual only to her client.
Confusion- Decoy isn’t copying her current Mana on deploy.
Changeling- There will be bugs! We have tackled many bugs with transforming into other gods internally, but we know and expect there to be more. Please report any issues you encounter as we continue to resolve these issues.
- The Transform itself can sometimes delay your ability to cast the abilities of the god you transformed into. This is more likely to occur as the match progresses.
- Her Team Portrait and Accolade icons appear as the God she’s transformed into instead of her original icon if she gets any kills or assists while transformed.
- There are cases where you will not transform into your cached target.
- De-transforming from
Zeus without any detonate charges will leave her third ability icon red for a period of time