- Hitting enemies grants lifesteal. Enemy gods hit grant strength and are revealed to you for a duration.
OB37
Gods
Pounce can no longer be activated again to return you to your starting location. Hitting an enemy god with it grants Protections to nearby allies. Razor Whip deals less damage but Disarms bleeding enemies. Ensnaring Claw Stuns instead of Rooting. Cat Call becomes Huntress of Bast.
Gods
Atlas Aspect has been adjusted and reenabled
Astrolabe radius reduced by 50%.
Basic attack projectile speed slightly reduced.
Unburden cooldown now 7/6.5/6/5.5/5
Final Explosion Bonus Damage scaling reduced from 144% Strength +144% Attack Damage + 28.8% Intelligence to 100% Strength + 100% Attack Damage + 20% Intelligence
Heal now procs 4 times on each fire.
Healing changed from 3% max health to 1.5% Max Health per tick
Damage Increase on targets is increased from 5% per stack (up to 15%) to 7% per stack (up to 21%)
Base Heal reduced from 2% of Max Health to 1.5% of Max Health
Atlas Aspect has been adjusted and reenabled
Astrolabe radius reduced by 50%.
Basic attack projectile speed slightly reduced.
Unburden cooldown now 7/6.5/6/5.5/5
Final Explosion Bonus Damage scaling reduced from 144% Strength +144% Attack Damage + 28.8% Intelligence to 100% Strength + 100% Attack Damage + 20% Intelligence
Heal now procs 4 times on each fire.
Healing changed from 3% max health to 1.5% Max Health per tick
Damage Increase on targets is increased from 5% per stack (up to 15%) to 7% per stack (up to 21%)
While we don’t think
Agni’s lategame power is too much stronger than other mages, his poke especially after hitting level 5 is some of the best in the game. We’re targeting that with this nerf - but he’s still on our watchlist for further changes.
Pele Aspect
Items
Mana per stack is now a shared buff with Book of Thoth called Mana Infusion that grants 10 mana per stack.
Mana Infusion has a max stack count of 50.
Mana per stack is now a shared buff with Transcendance called Mana Infusion that grants 10 mana per stack.
Mana Infusion has a max stack count of 50.
Damage decreased from 150 + 30% of Strength and Intelligence to 25 + 10% of Strength and Intelligence.
Healing no longer counts towards reduced cooldowns.
Passive and Active have been Redesigned, now:
20% reduced cooldown for healing abilities.
When you heal with abilities, 20% of that healing is copied into the Charm, up to 350 healing.
On use: Heal all allies around you equal to the amount stored in the Charm.
Now has 5 Plating
Removed
Added
4 unchanged stats hidden
Removed
Added
2 unchanged stats hidden
Removed
Added
5 unchanged stats hidden
Removed
Added
0 unchanged stats hidden
Removed
Added
6 unchanged stats hidden
Now has 5 Dampening
Removed
Added
5 unchanged stats hidden
Removed
Added
3 unchanged stats hidden
Removed
Added
2 unchanged stats hidden
Now has 5 Dampening
Removed
Added
3 unchanged stats hidden
Physical Components:
Strength giving component items are being tuned down this patch. The goal here is to reduce early game in-hand power a bit, while keeping lategame power at about the same level. Across the board, Smite 2’s gods have higher basic attack power, and strength items were also giving quite a bit more power per cost towards inhands.
Blinking Abyss is an item we are still going to keep a close watch on. While we feel that most players enjoy being able to reposition in combat, the cost and stats the item provides were not really a tradeoff at all, and its ability to be used to escape by backliners was happening a bit too often. The cooldown change here increases the cooldown when the damage component doesn’t hit, but the cooldown remains the same when Blinking Abyss is used aggressively. Notably, we are not increasing the cooldown of the Blink Relic with this change either.
Plating and Dampening:
We’re revisiting Plating and Dampening as stats in this patch. Initially, we wanted to give Plating and Dampening items fairly high amounts of their own mitigation on each item picked up, allowing you to flex to counter certain types of attacks by buying them. However, because of how these played with protections and mitigation already, that meant we couldn’t put much protections on items that had them, if at all. And that made these items less attractive to pick up in a build.
Instead, we’re moving to reducing Plating and Dampening on individual items, but combining them with protections. Meaning you’ll get less of these stats from each item you buy, but you’ll get more universal defenses with them, allowing you to build up your Plating and Dampening stats through a game. Along with that, because there are less Plating and Dampening items in general, we’re adding the stats to older items that previously didn’t have them as well.
Doublet Of BindingShift
Kinetic CuirassShift
Pharaoh’s CurseShift
Wyrmskin HideShift
Bug Fixes
Loki Stealth - In OB36, the attenuation radius was stealthily increased for Loki’s stealth and reveal sounds to more closely resemble SMITE 1. Player feedback revealed that the reveal attenuation did not need to be as large as the stealth attenuation, so the reveal attenuation has been reduced. Loki apologized for unnecessarily scaring players, but his hand was behind his back and may have had his fingers crossed.
Audio
Quest
General
Classic Traveler: Fire Lord
Ne Zha
Contents
Traveler: Moolan
Hua Mulan
Contents
Modes