- You spawn with a Magic Acorn in your inventory. This can be upgraded anywhere on the map to provide different bonuses.
OB32
General
Dart is shorter, wider and now passes through enemy gods. It’s cooldown is reset on enemy god hit. It cannot be reset more than twice
Flurry sends out 8 acorns in a circle that freeze in the air before returning back to you, dealing physical damage and providing attack speed per enemy god hit.
Damage is no longer reduced by subsequent hits
Your tier 3 acorn effects change.
Briskberry causes Dart to knockback enemy gods, marking them to explode.
Ashworl provides Flurry 2 charges, protections and healing.
Thistlethorn causes Acorn Blast to fire 5 projectiles and debuffs enemies.
Your tier 3 acorn effects change.
Briskberry causes Dart to knockback enemy gods, marking them to explode.
Ashworl provides Flurry 2 charges, protections and healing.
Thistlethorn causes Acorn Blast to fire 5 projectiles and debuffs enemies.
Added to Ratatoskr's inventory at spawn and upgradeable anywhere on the map
New Classic God
Gods
Attack Scaling: 100% Strength + 20% Intelligence +100% Attack Damage -> 75% Strength + 20% Intelligence + 75% Attack Damage
Updated Quest Progress to be “Hit 5 Attacks on enemy gods while Sun-forged Scimitar is ignited.”
Fixed an issue where this was not properly getting Displacement Immunity during the channel.
Updated Quest Progress to count knockbacks that occur when damaging someone touching the wall.
New: Every Attack reduces the Cooldown of Shining Metal by 0.5s if hitting an enemy god or 0.2s otherwise.
Increased Projectile Damage Scaling: 40% Intelligence -> 80% Strength + 40% Intelligence + 80% Attack Damage
Fire Shards (4)
Mysterious Fog travels slightly before stopping, allowing you to fire Attacks within it and remain Stealthed. Shining Metal and Fire Shards scale with Attack Power, and procs Attack Item Effects. Attacks reduce the Cooldown of Shining Metal. Additionally Strength of Fire also provides Attack Speed.
Attack Scaling: 100% Strength + 20% Intelligence +100% Attack Damage -> 75% Strength + 20% Intelligence + 75% Attack Damage
New: Every Attack reduces the Cooldown of Shining Metal by 0.5s if hitting an enemy god or 0.2s otherwise.
Increased Projectile Damage Scaling: 40% Intelligence -> 80% Strength + 40% Intelligence + 80% Attack Damage
This ability can proc Attack item effects (in addition to Ability item effects).
This ability can no longer Critically Strike.
Mysterious Fog travels slightly before stopping, allowing you to fire Attacks within it and remain Stealthed. Shining Metal and Fire Shards scale with Attack Power, and procs Attack Item Effects. Attacks reduce the Cooldown of Shining Metal. Additionally Strength of Fire also provides Attack Speed.
Items
Removed the self slow
While channeling you gain 20% Damage Mitigation
You share -15% Critical Strike Reduction to allies within 8.8m.
Can now store up to two charges of Kinetic
Modes
Leaving and Returning Penalty Update
Dodged Lobby High Priority Queue
Bug Fixes
Fixed Artemis traps showing enemy coloration on the minimap for friendlies
Friendly Artemis traps will no longer show as red dots on the minimap
Morgan Le Fay’s Sigil Mastery (A01) has been completely rewritten technically. Cast mode issues and “clunkiness” for players with bad connections should be resolved.
Fixed an issue where Ne Zha’s slow would bypass slow immunities.
Fixed a player-reported Chiron A01 size issue (it was too small by .3m)
General
General
General
Spring Supporter Store Bundle
General