
Focus on early clear and use the warding flare to see if camps are up through mid game to see where jungler could be or if invades are possible. With less jungle invades are only more valuable.
The name of the game is pen early. You lose out on abilities as much but if you call ganks early so your lanes can be prepped then play around when they come up, one kit cycle will cook most enemies. This also allows for early and mid game ganks anywhere as solos and supports can't withstand double pen early. Crusher gives cooldown and more closing damage. Heartseeker is busted and by this point is huge. Last item can be flexed, I like jotun's for a burst of cooldown and high cooldown late to snowball late game team fights but can be switched for upgraded relics elsewhere in the build, hybrid defense if they are heavily one damage type, or anything else you may need for game by game.
If you feel like you need survivability after picks to reset instead of cooldowns
This can be for any relic fourth item or later. Main focus of this is to get pen and hydra's burst online asap.
Not recommended but if you are stomping and could use the immunities that the active provides I suppose it is an option.