Charon aspect takes a while to build, but when you have 120 stacks, you will have over 100% scaling when you hit another ability with your 2. Red buff also counts as an extra auto if you just hit your 2. Use myridin for your 2, in case you miss, or to re apply/count as an extra ability for damage.
Beads or aegis accordingly. Your clear requires your 1 and 2 for pretty much the entire game, so pause for a few seconds to get 7 or 7 stacks of conduit before casting the second ability early on. Level 1, your 1 and two autos will get you to exactly execution threshold for each archer, so try to focus on clear. *You will be out pressured!* Red buff counts as 1 auto, so it will give you a zap of your 2. (Red buff also damages wards, so I believe this is intended.)
Your early scaling is rough, so you will not care about thoth, and because of how your 2 works with your dash, you will be in some fights closer than you would normally like. Finishing thoth gets you about 95 power, before any stacks. If you complete thoth, you should have over 120 stacks, that is an extra 14.5% *per zap*. Meaning just your 2 and 1 with redbuff will give you (10+14.5)×4 98% scaling on your 2 with only skull zaps and 1 ability proc. This doesn't include any autos that will add the almost 25% scaling every time, nor the base damages of each ability. Your damage will not normally be high, because you will have terrible damage, until you are 1 shotting people. Your poke is as menacing as a mercury's late game, with more cc and disruption with your ult. Your 2 is your lifeline, you miss that, your damage falls to less than an 8th of the damage. So myridin the 2 almost exclusively, exluding a requirement for the dash.
Just team wise
If you really can't play from getting ran at, though at this point in the game, you should be 100-0ing any squishies with your full non ultimate kit with *maybe* 1 auto required, and poking the tanks to 60% on one 2 1 combo.